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1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/translator/TranslatorGLSL.h"
8 
9 #include "compiler/translator/OutputGLSL.h"
10 #include "compiler/translator/VersionGLSL.h"
11 
writeVersion(sh::GLenum type,TIntermNode * root,TInfoSinkBase & sink)12 static void writeVersion(sh::GLenum type, TIntermNode* root,
13                          TInfoSinkBase& sink) {
14     TVersionGLSL versionGLSL(type);
15     root->traverse(&versionGLSL);
16     int version = versionGLSL.getVersion();
17     // We need to write version directive only if it is greater than 110.
18     // If there is no version directive in the shader, 110 is implied.
19     if (version > 110) {
20         sink << "#version " << version << "\n";
21     }
22 }
23 
TranslatorGLSL(sh::GLenum type,ShShaderSpec spec)24 TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec)
25     : TCompiler(type, spec, SH_GLSL_OUTPUT) {
26 }
27 
translate(TIntermNode * root)28 void TranslatorGLSL::translate(TIntermNode* root) {
29     TInfoSinkBase& sink = getInfoSink().obj;
30 
31     // Write GLSL version.
32     writeVersion(getShaderType(), root, sink);
33 
34     // Write extension behaviour as needed
35     writeExtensionBehavior();
36 
37     // Write emulated built-in functions if needed.
38     getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
39         sink, false);
40 
41     // Write array bounds clamping emulation if needed.
42     getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
43 
44     // Write translated shader.
45     TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion());
46     root->traverse(&outputGLSL);
47 }
48 
writeExtensionBehavior()49 void TranslatorGLSL::writeExtensionBehavior() {
50     TInfoSinkBase& sink = getInfoSink().obj;
51     const TExtensionBehavior& extensionBehavior = getExtensionBehavior();
52     for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin();
53          iter != extensionBehavior.end(); ++iter) {
54         if (iter->second == EBhUndefined)
55             continue;
56 
57         // For GLSL output, we don't need to emit most extensions explicitly,
58         // but some we need to translate.
59         if (iter->first == "GL_EXT_shader_texture_lod") {
60             sink << "#extension GL_ARB_shader_texture_lod : "
61                  << getBehaviorString(iter->second) << "\n";
62         }
63     }
64 }
65