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1 /*
2  * Copyright 2010 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkDevice_DEFINED
9 #define SkDevice_DEFINED
10 
11 #include "SkRefCnt.h"
12 #include "SkBitmap.h"
13 #include "SkCanvas.h"
14 #include "SkColor.h"
15 #include "SkImageFilter.h"
16 
17 class SkClipStack;
18 class SkDraw;
19 struct SkIRect;
20 class SkMatrix;
21 class SkMetaData;
22 class SkRegion;
23 struct SkDeviceProperties;
24 class GrRenderTarget;
25 
26 class SK_API SkBaseDevice : public SkRefCnt {
27 public:
28     SK_DECLARE_INST_COUNT(SkBaseDevice)
29 
30     /**
31      *  Construct a new device.
32     */
33     SkBaseDevice();
34     virtual ~SkBaseDevice();
35 
36     SkBaseDevice* createCompatibleDevice(const SkImageInfo&);
37 
38     SkMetaData& getMetaData();
39 
40     /**
41      *  Return ImageInfo for this device. If the canvas is not backed by pixels
42      *  (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
43      */
44     virtual SkImageInfo imageInfo() const;
45 
46     /**
47      *  Return the bounds of the device in the coordinate space of the root
48      *  canvas. The root device will have its top-left at 0,0, but other devices
49      *  such as those associated with saveLayer may have a non-zero origin.
50      */
getGlobalBounds(SkIRect * bounds)51     void getGlobalBounds(SkIRect* bounds) const {
52         SkASSERT(bounds);
53         const SkIPoint& origin = this->getOrigin();
54         bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
55     }
56 
width()57     int width() const {
58         return this->imageInfo().width();
59     }
60 
height()61     int height() const {
62         return this->imageInfo().height();
63     }
64 
isOpaque()65     bool isOpaque() const {
66         return this->imageInfo().isOpaque();
67     }
68 
69     /** Return the bitmap associated with this device. Call this each time you need
70         to access the bitmap, as it notifies the subclass to perform any flushing
71         etc. before you examine the pixels.
72         @param changePixels set to true if the caller plans to change the pixels
73         @return the device's bitmap
74     */
75     const SkBitmap& accessBitmap(bool changePixels);
76 
77     bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y);
78 
79     void* accessPixels(SkImageInfo* info, size_t* rowBytes);
80 
81     /**
82      * Return the device's associated gpu render target, or NULL.
83      */
accessRenderTarget()84     virtual GrRenderTarget* accessRenderTarget() { return NULL; }
85 
86 
87     /**
88      *  Return the device's origin: its offset in device coordinates from
89      *  the default origin in its canvas' matrix/clip
90      */
getOrigin()91     const SkIPoint& getOrigin() const { return fOrigin; }
92 
93     /**
94      * onAttachToCanvas is invoked whenever a device is installed in a canvas
95      * (i.e., setDevice, saveLayer (for the new device created by the save),
96      * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the
97      * devices to prepare for drawing (e.g., locking their pixels, etc.)
98      */
onAttachToCanvas(SkCanvas *)99     virtual void onAttachToCanvas(SkCanvas*) {
100         SkASSERT(!fAttachedToCanvas);
101         this->lockPixels();
102 #ifdef SK_DEBUG
103         fAttachedToCanvas = true;
104 #endif
105     };
106 
107     /**
108      * onDetachFromCanvas notifies a device that it will no longer be drawn to.
109      * It gives the device a chance to clean up (e.g., unlock its pixels). It
110      * is invoked from setDevice (for the displaced device), restore and
111      * possibly from SkCanvas' dtor.
112      */
onDetachFromCanvas()113     virtual void onDetachFromCanvas() {
114         SkASSERT(fAttachedToCanvas);
115         this->unlockPixels();
116 #ifdef SK_DEBUG
117         fAttachedToCanvas = false;
118 #endif
119     };
120 
121 protected:
122     enum Usage {
123        kGeneral_Usage,
124        kSaveLayer_Usage,  // <! internal use only
125        kImageFilter_Usage // <! internal use only
126     };
127 
128     struct TextFlags {
129         uint32_t    fFlags;     // SkPaint::getFlags()
130     };
131 
132     /**
133      *  Device may filter the text flags for drawing text here. If it wants to
134      *  make a change to the specified values, it should write them into the
135      *  textflags parameter (output) and return true. If the paint is fine as
136      *  is, then ignore the textflags parameter and return false.
137      */
filterTextFlags(const SkPaint & paint,TextFlags *)138     virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) { return false; }
139 
140     /**
141      *
142      *  DEPRECATED: This will be removed in a future change. Device subclasses
143      *  should use the matrix and clip from the SkDraw passed to draw functions.
144      *
145      *  Called with the correct matrix and clip before this device is drawn
146      *  to using those settings. If your subclass overrides this, be sure to
147      *  call through to the base class as well.
148      *
149      *  The clipstack is another view of the clip. It records the actual
150      *  geometry that went into building the region. It is present for devices
151      *  that want to parse it, but is not required: the region is a complete
152      *  picture of the current clip. (i.e. if you regionize all of the geometry
153      *  in the clipstack, you will arrive at an equivalent region to the one
154      *  passed in).
155      */
setMatrixClip(const SkMatrix &,const SkRegion &,const SkClipStack &)156      virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
157                                 const SkClipStack&) {};
158 
159     /** Clears the entire device to the specified color (including alpha).
160      *  Ignores the clip.
161      */
162     virtual void clear(SkColor color) = 0;
163 
164     SK_ATTR_DEPRECATED("use clear() instead")
eraseColor(SkColor eraseColor)165     void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
166 
167     /** These are called inside the per-device-layer loop for each draw call.
168      When these are called, we have already applied any saveLayer operations,
169      and are handling any looping from the paint, and any effects from the
170      DrawFilter.
171      */
172     virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
173     virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
174                             const SkPoint[], const SkPaint& paint) = 0;
175     virtual void drawRect(const SkDraw&, const SkRect& r,
176                           const SkPaint& paint) = 0;
177     virtual void drawOval(const SkDraw&, const SkRect& oval,
178                           const SkPaint& paint) = 0;
179     virtual void drawRRect(const SkDraw&, const SkRRect& rr,
180                            const SkPaint& paint) = 0;
181 
182     // Default impl calls drawPath()
183     virtual void drawDRRect(const SkDraw&, const SkRRect& outer,
184                             const SkRRect& inner, const SkPaint&);
185 
186     /**
187      *  If pathIsMutable, then the implementation is allowed to cast path to a
188      *  non-const pointer and modify it in place (as an optimization). Canvas
189      *  may do this to implement helpers such as drawOval, by placing a temp
190      *  path on the stack to hold the representation of the oval.
191      *
192      *  If prePathMatrix is not null, it should logically be applied before any
193      *  stroking or other effects. If there are no effects on the paint that
194      *  affect the geometry/rasterization, then the pre matrix can just be
195      *  pre-concated with the current matrix.
196      */
197     virtual void drawPath(const SkDraw&, const SkPath& path,
198                           const SkPaint& paint,
199                           const SkMatrix* prePathMatrix = NULL,
200                           bool pathIsMutable = false) = 0;
201     virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
202                             const SkMatrix& matrix, const SkPaint& paint) = 0;
203     virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
204                             int x, int y, const SkPaint& paint) = 0;
205 
206     /**
207      *  The default impl. will create a bitmap-shader from the bitmap,
208      *  and call drawRect with it.
209      */
210     virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
211                                 const SkRect* srcOrNull, const SkRect& dst,
212                                 const SkPaint& paint,
213                                 SkCanvas::DrawBitmapRectFlags flags) = 0;
214 
215     /**
216      *  Does not handle text decoration.
217      *  Decorations (underline and stike-thru) will be handled by SkCanvas.
218      */
219     virtual void drawText(const SkDraw&, const void* text, size_t len,
220                           SkScalar x, SkScalar y, const SkPaint& paint) = 0;
221     virtual void drawPosText(const SkDraw&, const void* text, size_t len,
222                              const SkScalar pos[], SkScalar constY,
223                              int scalarsPerPos, const SkPaint& paint) = 0;
224     virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
225                                 const SkPath& path, const SkMatrix* matrix,
226                                 const SkPaint& paint) = 0;
227     virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
228                               const SkPoint verts[], const SkPoint texs[],
229                               const SkColor colors[], SkXfermode* xmode,
230                               const uint16_t indices[], int indexCount,
231                               const SkPaint& paint) = 0;
232     // default implementation unrolls the blob runs.
233     virtual void drawTextBlob(const SkDraw&, const SkTextBlob*, SkScalar x, SkScalar y,
234                               const SkPaint& paint);
235     // default implementation calls drawVertices
236     virtual void drawPatch(const SkDraw&, const SkPoint cubics[12], const SkColor colors[4],
237                            const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint);
238     /** The SkDevice passed will be an SkDevice which was returned by a call to
239         onCreateDevice on this device with kSaveLayer_Usage.
240      */
241     virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
242                             const SkPaint&) = 0;
243 
244     bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y);
245 
246     ///////////////////////////////////////////////////////////////////////////
247 
248     /** Update as needed the pixel value in the bitmap, so that the caller can
249         access the pixels directly.
250         @return The device contents as a bitmap
251     */
252     virtual const SkBitmap& onAccessBitmap() = 0;
253 
254     /** Called when this device is installed into a Canvas. Balanced by a call
255         to unlockPixels() when the device is removed from a Canvas.
256     */
lockPixels()257     virtual void lockPixels() {}
unlockPixels()258     virtual void unlockPixels() {}
259 
260     /**
261      *  Returns true if the device allows processing of this imagefilter. If
262      *  false is returned, then the filter is ignored. This may happen for
263      *  some subclasses that do not support pixel manipulations after drawing
264      *  has occurred (e.g. printing). The default implementation returns true.
265      */
allowImageFilter(const SkImageFilter *)266     virtual bool allowImageFilter(const SkImageFilter*) { return true; }
267 
268     /**
269      *  Override and return true for filters that the device can handle
270      *  intrinsically. Doing so means that SkCanvas will pass-through this
271      *  filter to drawSprite and drawDevice (and potentially filterImage).
272      *  Returning false means the SkCanvas will have apply the filter itself,
273      *  and just pass the resulting image to the device.
274      */
canHandleImageFilter(const SkImageFilter *)275     virtual bool canHandleImageFilter(const SkImageFilter*) { return false; }
276 
277     /**
278      *  Related (but not required) to canHandleImageFilter, this method returns
279      *  true if the device could apply the filter to the src bitmap and return
280      *  the result (and updates offset as needed).
281      *  If the device does not recognize or support this filter,
282      *  it just returns false and leaves result and offset unchanged.
283      */
filterImage(const SkImageFilter *,const SkBitmap &,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)284     virtual bool filterImage(const SkImageFilter*, const SkBitmap&,
285                              const SkImageFilter::Context& ctx,
286                              SkBitmap* result, SkIPoint* offset) {
287         return false;
288     }
289 
290 protected:
291     // default impl returns NULL
292     virtual SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps&);
293 
294     // default impl returns NULL
295     virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes);
296 
297     /**
298      *  The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst
299      *  image at the specified x,y offset will fit within the device's bounds.
300      *
301      *  This is explicitly asserted in readPixels(), the public way to call this.
302      */
303     virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y);
304 
305     /**
306      *  The caller is responsible for "pre-clipping" the src. The impl can assume that the src
307      *  image at the specified x,y offset will fit within the device's bounds.
308      *
309      *  This is explicitly asserted in writePixelsDirect(), the public way to call this.
310      */
311     virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y);
312 
313     /**
314      *  Default impl returns NULL.
315      */
316     virtual void* onAccessPixels(SkImageInfo* info, size_t* rowBytes);
317 
318     /**
319      *  Leaky properties are those which the device should be applying but it isn't.
320      *  These properties will be applied by the draw, when and as it can.
321      *  If the device does handle a property, that property should be set to the identity value
322      *  for that property, effectively making it non-leaky.
323      */
getLeakyProperties()324     const SkDeviceProperties& getLeakyProperties() const {
325         return *fLeakyProperties;
326     }
327 
328     /**
329      *  PRIVATE / EXPERIMENTAL -- do not call
330      *  Construct an acceleration object and attach it to 'picture'
331      */
332     virtual void EXPERIMENTAL_optimize(const SkPicture* picture);
333 
334     /**
335      *  PRIVATE / EXPERIMENTAL -- do not call
336      *  This entry point gives the backend an opportunity to take over the rendering
337      *  of 'picture'. If optimization data is available (due to an earlier
338      *  'optimize' call) this entry point should make use of it and return true
339      *  if all rendering has been done. If false is returned, SkCanvas will
340      *  perform its own rendering pass. It is acceptable for the backend
341      *  to perform some device-specific warm up tasks and then let SkCanvas
342      *  perform the main rendering loop (by return false from here).
343      */
344     virtual bool EXPERIMENTAL_drawPicture(SkCanvas*, const SkPicture*, const SkMatrix*,
345                                           const SkPaint*);
346 
347     void setPixelGeometry(SkPixelGeometry geo);
348 
349 private:
350     friend class SkCanvas;
351     friend struct DeviceCM; //for setMatrixClip
352     friend class SkDraw;
353     friend class SkDrawIter;
354     friend class SkDeviceFilteredPaint;
355     friend class SkDeviceImageFilterProxy;
356     friend class SkDeferredDevice;    // for newSurface
357 
358     friend class SkSurface_Raster;
359 
360     // used to change the backend's pixels (and possibly config/rowbytes)
361     // but cannot change the width/height, so there should be no change to
362     // any clip information.
363     // TODO: move to SkBitmapDevice
replaceBitmapBackendForRasterSurface(const SkBitmap &)364     virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {}
365 
forceConservativeRasterClip()366     virtual bool forceConservativeRasterClip() const { return false; }
367 
368     // just called by SkCanvas when built as a layer
setOrigin(int x,int y)369     void setOrigin(int x, int y) { fOrigin.set(x, y); }
370     // just called by SkCanvas for saveLayer
371     SkBaseDevice* createCompatibleDeviceForSaveLayer(const SkImageInfo&);
372     // just called by SkCanvas for imagefilter
373     SkBaseDevice* createCompatibleDeviceForImageFilter(const SkImageInfo&);
374 
onCreateDevice(const SkImageInfo &,Usage)375     virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) {
376         return NULL;
377     }
378 
379     /** Causes any deferred drawing to the device to be completed.
380      */
flush()381     virtual void flush() {}
382 
getImageFilterCache()383     virtual SkImageFilter::Cache* getImageFilterCache() { return NULL; }
384 
385     SkIPoint    fOrigin;
386     SkMetaData* fMetaData;
387     SkDeviceProperties* fLeakyProperties;   // will always exist.
388 
389 #ifdef SK_DEBUG
390     bool        fAttachedToCanvas;
391 #endif
392 
393     typedef SkRefCnt INHERITED;
394 };
395 
396 #endif
397