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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImage_DEFINED
9 #define SkImage_DEFINED
10 
11 #include "SkImageInfo.h"
12 #include "SkImageEncoder.h"
13 #include "SkRefCnt.h"
14 #include "SkScalar.h"
15 #include "SkShader.h"
16 
17 class SkData;
18 class SkCanvas;
19 class SkImageGenerator;
20 class SkPaint;
21 class GrContext;
22 class GrTexture;
23 
24 /**
25  *  SkImage is an abstraction for drawing a rectagle of pixels, though the
26  *  particular type of image could be actually storing its data on the GPU, or
27  *  as drawing commands (picture or PDF or otherwise), ready to be played back
28  *  into another canvas.
29  *
30  *  The content of SkImage is always immutable, though the actual storage may
31  *  change, if for example that image can be re-created via encoded data or
32  *  other means.
33  */
34 class SK_API SkImage : public SkRefCnt {
35 public:
36     SK_DECLARE_INST_COUNT(SkImage)
37 
38     typedef SkImageInfo Info;
39 
40     static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes);
41     static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes);
42 
43     /**
44      * GrTexture is a more logical parameter for this factory, but its
45      * interactions with scratch cache still has issues, so for now we take
46      * SkBitmap instead. This will be changed in the future. skbug.com/1449
47      */
48     static SkImage* NewTexture(const SkBitmap&);
49 
isOpaque()50     virtual bool isOpaque() const { return false; }
51 
52     /**
53      *  Construct a new SkImage based on the given ImageGenerator.
54      *  This function will always take ownership of the passed
55      *  ImageGenerator.  Returns NULL on error.
56      */
57     static SkImage* NewFromGenerator(SkImageGenerator*);
58 
width()59     int width() const { return fWidth; }
height()60     int height() const { return fHeight; }
uniqueID()61     uint32_t uniqueID() const { return fUniqueID; }
62 
63     /**
64      * Return the GrTexture that stores the image pixels. Calling getTexture
65      * does not affect the reference count of the GrTexture object.
66      * Will return NULL if the image does not use a texture.
67      */
68     GrTexture* getTexture();
69 
70     virtual SkShader* newShader(SkShader::TileMode,
71                                 SkShader::TileMode,
72                                 const SkMatrix* localMatrix = NULL) const;
73 
74     /**
75      *  If the image has direct access to its pixels (i.e. they are in local
76      *  RAM) return the (const) address of those pixels, and if not null, return
77      *  the ImageInfo and rowBytes. The returned address is only valid while
78      *  the image object is in scope.
79      *
80      *  On failure, returns NULL and the info and rowBytes parameters are
81      *  ignored.
82      */
83     const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const;
84 
85     /**
86      *  Encode the image's pixels and return the result as a new SkData, which
87      *  the caller must manage (i.e. call unref() when they are done).
88      *
89      *  If the image type cannot be encoded, or the requested encoder type is
90      *  not supported, this will return NULL.
91      */
92     SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type,
93                    int quality = 80) const;
94 
95     void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const;
96 
97     /**
98      *  Draw the image, cropped to the src rect, to the dst rect of a canvas.
99      *  If src is larger than the bounds of the image, the rest of the image is
100      *  filled with transparent black pixels.
101      *
102      *  See SkCanvas::drawBitmapRectToRect for similar behavior.
103      */
104     void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*) const;
105 
106 protected:
SkImage(int width,int height)107     SkImage(int width, int height) :
108         fWidth(width),
109         fHeight(height),
110         fUniqueID(NextUniqueID()) {
111 
112         SkASSERT(width >= 0);
113         SkASSERT(height >= 0);
114     }
115 
116 private:
117     const int       fWidth;
118     const int       fHeight;
119     const uint32_t  fUniqueID;
120 
121     static uint32_t NextUniqueID();
122 
123     typedef SkRefCnt INHERITED;
124 
125     /**
126      *  Return a copy of the image's pixels, limiting them to the subset
127      *  rectangle's intersection wit the image bounds. If subset is NULL, then
128      *  the entire image will be considered.
129      *
130      *  If the bitmap's pixels have already been allocated, then readPixels()
131      *  will succeed only if it can support converting the image's pixels into
132      *  the bitmap's ColorType/AlphaType. Any pixels in the bitmap that do not
133      *  intersect with the image's bounds and the subset (if not null) will be
134      *  left untouched.
135      *
136      *  If the bitmap is initially empty/unallocated, then it will be allocated
137      *  using the default allocator, and the ColorType/AlphaType will be chosen
138      *  to most closely fit the image's configuration.
139      *
140      *  On failure, false will be returned, and bitmap will unmodified.
141      */
142     // On ice for now:
143     // - should it respect the particular colortype/alphatype of the src
144     // - should it have separate entrypoints for preallocated and not bitmaps?
145     // - isn't it enough to allow the caller to draw() the image into a canvas?
146     bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const;
147 };
148 
149 #endif
150