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1 /*
2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef WEBRTC_BASE_TASK_H__
12 #define WEBRTC_BASE_TASK_H__
13 
14 #include <string>
15 #include "webrtc/base/basictypes.h"
16 #include "webrtc/base/scoped_ptr.h"
17 #include "webrtc/base/sigslot.h"
18 #include "webrtc/base/taskparent.h"
19 
20 /////////////////////////////////////////////////////////////////////
21 //
22 // TASK
23 //
24 /////////////////////////////////////////////////////////////////////
25 //
26 // Task is a state machine infrastructure.  States are pushed forward by
27 // pushing forwards a TaskRunner that holds on to all Tasks.  The purpose
28 // of Task is threefold:
29 //
30 // (1) It manages ongoing work on the UI thread.  Multitasking without
31 // threads, keeping it easy, keeping it real. :-)  It does this by
32 // organizing a set of states for each task.  When you return from your
33 // Process*() function, you return an integer for the next state.  You do
34 // not go onto the next state yourself.  Every time you enter a state,
35 // you check to see if you can do anything yet.  If not, you return
36 // STATE_BLOCKED.  If you _could_ do anything, do not return
37 // STATE_BLOCKED - even if you end up in the same state, return
38 // STATE_mysamestate.  When you are done, return STATE_DONE and then the
39 // task will self-delete sometime afterwards.
40 //
41 // (2) It helps you avoid all those reentrancy problems when you chain
42 // too many triggers on one thread.  Basically if you want to tell a task
43 // to process something for you, you feed your task some information and
44 // then you Wake() it.  Don't tell it to process it right away.  If it
45 // might be working on something as you send it information, you may want
46 // to have a queue in the task.
47 //
48 // (3) Finally it helps manage parent tasks and children.  If a parent
49 // task gets aborted, all the children tasks are too.  The nice thing
50 // about this, for example, is if you have one parent task that
51 // represents, say, and Xmpp connection, then you can spawn a whole bunch
52 // of infinite lifetime child tasks and now worry about cleaning them up.
53 //  When the parent task goes to STATE_DONE, the task engine will make
54 // sure all those children are aborted and get deleted.
55 //
56 // Notice that Task has a few built-in states, e.g.,
57 //
58 // STATE_INIT - the task isn't running yet
59 // STATE_START - the task is in its first state
60 // STATE_RESPONSE - the task is in its second state
61 // STATE_DONE - the task is done
62 //
63 // STATE_ERROR - indicates an error - we should audit the error code in
64 // light of any usage of it to see if it should be improved.  When I
65 // first put down the task stuff I didn't have a good sense of what was
66 // needed for Abort and Error, and now the subclasses of Task will ground
67 // the design in a stronger way.
68 //
69 // STATE_NEXT - the first undefined state number.  (like WM_USER) - you
70 // can start defining more task states there.
71 //
72 // When you define more task states, just override Process(int state) and
73 // add your own switch statement.  If you want to delegate to
74 // Task::Process, you can effectively delegate to its switch statement.
75 // No fancy method pointers or such - this is all just pretty low tech,
76 // easy to debug, and fast.
77 //
78 // Also notice that Task has some primitive built-in timeout functionality.
79 //
80 // A timeout is defined as "the task stays in STATE_BLOCKED longer than
81 // timeout_seconds_."
82 //
83 // Descendant classes can override this behavior by calling the
84 // various protected methods to change the timeout behavior.  For
85 // instance, a descendand might call SuspendTimeout() when it knows
86 // that it isn't waiting for anything that might timeout, but isn't
87 // yet in the STATE_DONE state.
88 //
89 
90 namespace rtc {
91 
92 // Executes a sequence of steps
93 class Task : public TaskParent {
94  public:
95   Task(TaskParent *parent);
96   virtual ~Task();
97 
unique_id()98   int32 unique_id() { return unique_id_; }
99 
100   void Start();
101   void Step();
GetState()102   int GetState() const { return state_; }
HasError()103   bool HasError() const { return (GetState() == STATE_ERROR); }
Blocked()104   bool Blocked() const { return blocked_; }
IsDone()105   bool IsDone() const { return done_; }
106   int64 ElapsedTime();
107 
108   // Called from outside to stop task without any more callbacks
109   void Abort(bool nowake = false);
110 
111   bool TimedOut();
112 
timeout_time()113   int64 timeout_time() const { return timeout_time_; }
timeout_seconds()114   int timeout_seconds() const { return timeout_seconds_; }
115   void set_timeout_seconds(int timeout_seconds);
116 
117   sigslot::signal0<> SignalTimeout;
118 
119   // Called inside the task to signal that the task may be unblocked
120   void Wake();
121 
122  protected:
123 
124   enum {
125     STATE_BLOCKED = -1,
126     STATE_INIT = 0,
127     STATE_START = 1,
128     STATE_DONE = 2,
129     STATE_ERROR = 3,
130     STATE_RESPONSE = 4,
131     STATE_NEXT = 5,  // Subclasses which need more states start here and higher
132   };
133 
134   // Called inside to advise that the task should wake and signal an error
135   void Error();
136 
137   int64 CurrentTime();
138 
139   virtual std::string GetStateName(int state) const;
140   virtual int Process(int state);
141   virtual void Stop();
142   virtual int ProcessStart() = 0;
ProcessResponse()143   virtual int ProcessResponse() { return STATE_DONE; }
144 
145   void ResetTimeout();
146   void ClearTimeout();
147 
148   void SuspendTimeout();
149   void ResumeTimeout();
150 
151  protected:
OnTimeout()152   virtual int OnTimeout() {
153     // by default, we are finished after timing out
154     return STATE_DONE;
155   }
156 
157  private:
158   void Done();
159 
160   int state_;
161   bool blocked_;
162   bool done_;
163   bool aborted_;
164   bool busy_;
165   bool error_;
166   int64 start_time_;
167   int64 timeout_time_;
168   int timeout_seconds_;
169   bool timeout_suspended_;
170   int32 unique_id_;
171 
172   static int32 unique_id_seed_;
173 };
174 
175 }  // namespace rtc
176 
177 #endif  // WEBRTC_BASE_TASK_H__
178