1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // From ppb_gamepad.idl modified Fri Nov 15 14:40:57 2013. 6 7 #include <string.h> 8 9 #include "ppapi/c/pp_errors.h" 10 #include "ppapi/c/ppb_gamepad.h" 11 #include "ppapi/shared_impl/tracked_callback.h" 12 #include "ppapi/thunk/enter.h" 13 #include "ppapi/thunk/ppapi_thunk_export.h" 14 #include "ppapi/thunk/ppb_gamepad_api.h" 15 16 namespace ppapi { 17 namespace thunk { 18 19 namespace { 20 Sample(PP_Instance instance,struct PP_GamepadsSampleData * data)21void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) { 22 VLOG(4) << "PPB_Gamepad::Sample()"; 23 EnterInstanceAPI<PPB_Gamepad_API> enter(instance); 24 if (enter.failed()) { 25 memset(data, 0, sizeof(*data)); 26 return; 27 } 28 enter.functions()->Sample(instance, data); 29 } 30 31 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = { 32 &Sample 33 }; 34 35 } // namespace 36 GetPPB_Gamepad_1_0_Thunk()37PPAPI_THUNK_EXPORT const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() { 38 return &g_ppb_gamepad_thunk_1_0; 39 } 40 41 } // namespace thunk 42 } // namespace ppapi 43