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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // From ppb_gamepad.idl modified Fri Nov 15 14:40:57 2013.
6 
7 #include <string.h>
8 
9 #include "ppapi/c/pp_errors.h"
10 #include "ppapi/c/ppb_gamepad.h"
11 #include "ppapi/shared_impl/tracked_callback.h"
12 #include "ppapi/thunk/enter.h"
13 #include "ppapi/thunk/ppapi_thunk_export.h"
14 #include "ppapi/thunk/ppb_gamepad_api.h"
15 
16 namespace ppapi {
17 namespace thunk {
18 
19 namespace {
20 
Sample(PP_Instance instance,struct PP_GamepadsSampleData * data)21 void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) {
22   VLOG(4) << "PPB_Gamepad::Sample()";
23   EnterInstanceAPI<PPB_Gamepad_API> enter(instance);
24   if (enter.failed()) {
25     memset(data, 0, sizeof(*data));
26     return;
27   }
28   enter.functions()->Sample(instance, data);
29 }
30 
31 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = {
32   &Sample
33 };
34 
35 }  // namespace
36 
GetPPB_Gamepad_1_0_Thunk()37 PPAPI_THUNK_EXPORT const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() {
38   return &g_ppb_gamepad_thunk_1_0;
39 }
40 
41 }  // namespace thunk
42 }  // namespace ppapi
43