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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_
6 #define UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_
7 
8 #include "ui/base/models/simple_menu_model.h"
9 #include "ui/gfx/point.h"
10 #include "ui/gfx/rect.h"
11 
12 namespace ui {
13 
14 // An interface implemented by widget that has text that can be selected/edited
15 // using touch.
16 class UI_BASE_EXPORT TouchEditable : public ui::SimpleMenuModel::Delegate {
17  public:
18   // TODO(mohsen): Consider switching from local coordinates to screen
19   // coordinates in this interface and see if it will simplify things.
20 
21   // Select everything between start and end (points are in view's local
22   // coordinate system). |start| is the logical start and |end| is the logical
23   // end of selection. Visually, |start| may lie after |end|.
24   virtual void SelectRect(const gfx::Point& start, const gfx::Point& end) = 0;
25 
26   // Move the caret to |point|. |point| is in local coordinates.
27   virtual void MoveCaretTo(const gfx::Point& point) = 0;
28 
29   // Gets the end points of the current selection. The end points p1 and p2 must
30   // be the cursor rect for the start and end of selection (in local
31   // coordinates):
32   // ____________________________________
33   // | textfield with |selected text|   |
34   // ------------------------------------
35   //                  ^p1           ^p2
36   //
37   // p1 should be the logical start and p2 the logical end of selection. Hence,
38   // visually, p1 could be to the right of p2 in the figure above.
39   virtual void GetSelectionEndPoints(gfx::Rect* p1, gfx::Rect* p2) = 0;
40 
41   // Gets the bounds of the client view in its local coordinates.
42   virtual gfx::Rect GetBounds() = 0;
43 
44   // Gets the NativeView hosting the client.
45   virtual gfx::NativeView GetNativeView() const = 0;
46 
47   // Converts a point to/from screen coordinates from/to client view.
48   virtual void ConvertPointToScreen(gfx::Point* point) = 0;
49   virtual void ConvertPointFromScreen(gfx::Point* point) = 0;
50 
51   // Returns true if the editable draws its own handles (hence, the
52   // TouchSelectionController need not draw handles).
53   virtual bool DrawsHandles() = 0;
54 
55   // Tells the editable to open context menu.
56   virtual void OpenContextMenu(const gfx::Point& anchor) = 0;
57 
58   // Tells the editable to end touch editing and destroy touch selection
59   // controller it owns.
60   virtual void DestroyTouchSelection() = 0;
61 
62  protected:
~TouchEditable()63   virtual ~TouchEditable() {}
64 };
65 
66 // This defines the callback interface for other code to be notified of changes
67 // in the state of a TouchEditable.
68 class UI_BASE_EXPORT TouchSelectionController {
69  public:
~TouchSelectionController()70   virtual ~TouchSelectionController() {}
71 
72   // Creates a TouchSelectionController. Caller owns the returned object.
73   static TouchSelectionController* create(
74       TouchEditable* client_view);
75 
76   // Notifies the controller that the selection has changed.
77   virtual void SelectionChanged() = 0;
78 
79   // Returns true if the user is currently dragging one of the handles.
80   virtual bool IsHandleDragInProgress() = 0;
81 
82   // Hides visible handles. According to the value of |quick|, handles might
83   // fade out quickly or slowly.
84   virtual void HideHandles(bool quick) = 0;
85 };
86 
87 class UI_BASE_EXPORT TouchSelectionControllerFactory {
88  public:
89   static void SetInstance(TouchSelectionControllerFactory* instance);
90 
91   virtual TouchSelectionController* create(TouchEditable* client_view) = 0;
92 
93  protected:
~TouchSelectionControllerFactory()94   virtual ~TouchSelectionControllerFactory() {}
95 };
96 
97 }  // namespace views
98 
99 #endif  // UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_
100