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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_ACCESSIBILITY_AX_TREE_UPDATE_H_
6 #define UI_ACCESSIBILITY_AX_TREE_UPDATE_H_
7 
8 #include <vector>
9 
10 #include "ui/accessibility/ax_node_data.h"
11 
12 namespace ui {
13 
14 // An AXTreeUpdate is a serialized representation of an atomic change
15 // to an AXTree. The sender and receiver must be in sync; the update
16 // is only meant to bring the tree from a specific previous state into
17 // its next state. Trying to apply it to the wrong tree should immediately
18 // die with a fatal assertion.
19 //
20 // An AXTreeUpdate consists of an optional node id to clear (meaning
21 // that all of that node's children and their descendants are deleted),
22 // followed by an ordered vector of AXNodeData structures to be applied
23 // to the tree in order.
24 //
25 // Suppose that the next AXNodeData to be applied is |node|. The following
26 // invariants must hold:
27 // 1. Either |node.id| is already in the tree, or else the tree is empty,
28 //        |node| is the new root of the tree, and
29 //        |node.role| == WebAXRoleRootWebArea.
30 // 2. Every child id in |node.child_ids| must either be already a child
31 //        of this node, or a new id not previously in the tree. It is not
32 //        allowed to "reparent" a child to this node without first removing
33 //        that child from its previous parent.
34 // 3. When a new id appears in |node.child_ids|, the tree should create a
35 //        new uninitialized placeholder node for it immediately. That
36 //        placeholder must be updated within the same AXTreeUpdate, otherwise
37 //        it's a fatal error. This guarantees the tree is always complete
38 //        before or after an AXTreeUpdate.
39 struct AX_EXPORT AXTreeUpdate {
40   AXTreeUpdate();
41   ~AXTreeUpdate();
42 
43   // The id of a node to clear, before applying any updates,
44   // or 0 if no nodes should be cleared. Clearing a node means deleting
45   // all of its children and their descendants, but leaving that node in
46   // the tree. It's an error to clear a node but not subsequently update it
47   // as part of the tree update.
48   int node_id_to_clear;
49 
50   // A vector of nodes to update, according to the rules above.
51   std::vector<AXNodeData> nodes;
52 
53   // Return a multi-line indented string representation, for logging.
54   std::string ToString() const;
55 
56   // TODO(dmazzoni): location changes
57 };
58 
59 }  // namespace ui
60 
61 #endif  // UI_ACCESSIBILITY_AX_TREE_UPDATE_H_
62