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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
7 
8 #include <string>
9 #include <vector>
10 
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/texture_layer_client.h"
21 #include "cc/resources/texture_mailbox.h"
22 #include "cc/surfaces/surface_id.h"
23 #include "third_party/skia/include/core/SkColor.h"
24 #include "third_party/skia/include/core/SkRegion.h"
25 #include "ui/compositor/compositor.h"
26 #include "ui/compositor/layer_animation_delegate.h"
27 #include "ui/compositor/layer_delegate.h"
28 #include "ui/compositor/layer_type.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/gfx/transform.h"
31 
32 class SkCanvas;
33 
34 namespace cc {
35 class ContentLayer;
36 class CopyOutputRequest;
37 class DelegatedFrameProvider;
38 class DelegatedRendererLayer;
39 class Layer;
40 class NinePatchLayer;
41 class ResourceUpdateQueue;
42 class SolidColorLayer;
43 class SurfaceLayer;
44 class TextureLayer;
45 struct ReturnedResource;
46 typedef std::vector<ReturnedResource> ReturnedResourceArray;
47 }
48 
49 namespace ui {
50 
51 class Compositor;
52 class LayerAnimator;
53 class LayerOwner;
54 
55 // Layer manages a texture, transform and a set of child Layers. Any View that
56 // has enabled layers ends up creating a Layer to manage the texture.
57 // A Layer can also be created without a texture, in which case it renders
58 // nothing and is simply used as a node in a hierarchy of layers.
59 // Coordinate system used in layers is DIP (Density Independent Pixel)
60 // coordinates unless explicitly mentioned as pixel coordinates.
61 //
62 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
63 // delete a Layer and it has children, the parent of each child Layer is set to
64 // NULL, but the children are not deleted.
65 class COMPOSITOR_EXPORT Layer
66     : public LayerAnimationDelegate,
67       NON_EXPORTED_BASE(public cc::ContentLayerClient),
68       NON_EXPORTED_BASE(public cc::TextureLayerClient),
69       NON_EXPORTED_BASE(public cc::LayerClient),
70       NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
71  public:
72   Layer();
73   explicit Layer(LayerType type);
74   virtual ~Layer();
75 
76   static bool UsingPictureLayer();
77 
78   // Retrieves the Layer's compositor. The Layer will walk up its parent chain
79   // to locate it. Returns NULL if the Layer is not attached to a compositor.
80   Compositor* GetCompositor();
81 
82   // Called by the compositor when the Layer is set as its root Layer. This can
83   // only ever be called on the root layer.
84   void SetCompositor(Compositor* compositor);
85 
delegate()86   LayerDelegate* delegate() { return delegate_; }
set_delegate(LayerDelegate * delegate)87   void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
88 
owner()89   LayerOwner* owner() { return owner_; }
90 
91   // Adds a new Layer to this Layer.
92   void Add(Layer* child);
93 
94   // Removes a Layer from this Layer.
95   void Remove(Layer* child);
96 
97   // Stacks |child| above all other children.
98   void StackAtTop(Layer* child);
99 
100   // Stacks |child| directly above |other|.  Both must be children of this
101   // layer.  Note that if |child| is initially stacked even higher, calling this
102   // method will result in |child| being lowered in the stacking order.
103   void StackAbove(Layer* child, Layer* other);
104 
105   // Stacks |child| below all other children.
106   void StackAtBottom(Layer* child);
107 
108   // Stacks |child| directly below |other|.  Both must be children of this
109   // layer.
110   void StackBelow(Layer* child, Layer* other);
111 
112   // Returns the child Layers.
children()113   const std::vector<Layer*>& children() const { return children_; }
114 
115   // The parent.
parent()116   const Layer* parent() const { return parent_; }
parent()117   Layer* parent() { return parent_; }
118 
type()119   LayerType type() const { return type_; }
120 
121   // Returns true if this Layer contains |other| somewhere in its children.
122   bool Contains(const Layer* other) const;
123 
124   // The layer's animator is responsible for causing automatic animations when
125   // properties are set. It also manages a queue of pending animations and
126   // handles blending of animations. The layer takes ownership of the animator.
127   void SetAnimator(LayerAnimator* animator);
128 
129   // Returns the layer's animator. Creates a default animator of one has not
130   // been set. Will not return NULL.
131   LayerAnimator* GetAnimator();
132 
133   // The transform, relative to the parent.
134   void SetTransform(const gfx::Transform& transform);
135   gfx::Transform transform() const;
136 
137   // Return the target transform if animator is running, or the current
138   // transform otherwise.
139   gfx::Transform GetTargetTransform() const;
140 
141   // The bounds, relative to the parent.
142   void SetBounds(const gfx::Rect& bounds);
bounds()143   const gfx::Rect& bounds() const { return bounds_; }
144 
145   // The offset from our parent (stored in bounds.origin()) is an integer but we
146   // may need to be at a fractional pixel offset to align properly on screen.
147   void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
subpixel_position_offset()148   const gfx::Vector2dF& subpixel_position_offset() const {
149     return subpixel_position_offset_;
150   }
151 
152   // Return the target bounds if animator is running, or the current bounds
153   // otherwise.
154   gfx::Rect GetTargetBounds() const;
155 
156   // Sets/gets whether or not drawing of child layers should be clipped to the
157   // bounds of this layer.
158   void SetMasksToBounds(bool masks_to_bounds);
159   bool GetMasksToBounds() const;
160 
161   // The opacity of the layer. The opacity is applied to each pixel of the
162   // texture (resulting alpha = opacity * alpha).
163   float opacity() const;
164   void SetOpacity(float opacity);
165 
166   // Returns the actual opacity, which the opacity of this layer multipled by
167   // the combined opacity of the parent.
168   float GetCombinedOpacity() const;
169 
170   // Blur pixels by this amount in anything below the layer and visible through
171   // the layer.
background_blur()172   int background_blur() const { return background_blur_radius_; }
173   void SetBackgroundBlur(int blur_radius);
174 
175   // Saturate all pixels of this layer by this amount.
176   // This effect will get "combined" with the inverted,
177   // brightness and grayscale setting.
layer_saturation()178   float layer_saturation() const { return layer_saturation_; }
179   void SetLayerSaturation(float saturation);
180 
181   // Change the brightness of all pixels from this layer by this amount.
182   // This effect will get "combined" with the inverted, saturate
183   // and grayscale setting.
layer_brightness()184   float layer_brightness() const { return layer_brightness_; }
185   void SetLayerBrightness(float brightness);
186 
187   // Return the target brightness if animator is running, or the current
188   // brightness otherwise.
189   float GetTargetBrightness() const;
190 
191   // Change the grayscale of all pixels from this layer by this amount.
192   // This effect will get "combined" with the inverted, saturate
193   // and brightness setting.
layer_grayscale()194   float layer_grayscale() const { return layer_grayscale_; }
195   void SetLayerGrayscale(float grayscale);
196 
197   // Return the target grayscale if animator is running, or the current
198   // grayscale otherwise.
199   float GetTargetGrayscale() const;
200 
201   // Zoom the background by a factor of |zoom|. The effect is blended along the
202   // edge across |inset| pixels.
203   void SetBackgroundZoom(float zoom, int inset);
204 
205   // Set the shape of this layer.
alpha_shape()206   SkRegion* alpha_shape() const { return alpha_shape_.get(); }
207   void SetAlphaShape(scoped_ptr<SkRegion> region);
208 
209   // Invert the layer.
layer_inverted()210   bool layer_inverted() const { return layer_inverted_; }
211   void SetLayerInverted(bool inverted);
212 
213   // Return the target opacity if animator is running, or the current opacity
214   // otherwise.
215   float GetTargetOpacity() const;
216 
217   // Set a layer mask for a layer.
218   // Note the provided layer mask can neither have a layer mask itself nor can
219   // it have any children. The ownership of |layer_mask| will not be
220   // transferred with this call.
221   // Furthermore: A mask layer can only be set to one layer.
222   void SetMaskLayer(Layer* layer_mask);
layer_mask_layer()223   Layer* layer_mask_layer() { return layer_mask_; }
224 
225   // Sets the visibility of the Layer. A Layer may be visible but not
226   // drawn. This happens if any ancestor of a Layer is not visible.
227   void SetVisible(bool visible);
visible()228   bool visible() const { return visible_; }
229 
230   // Returns the target visibility if the animator is running. Otherwise, it
231   // returns the current visibility.
232   bool GetTargetVisibility() const;
233 
234   // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
235   // are visible.
236   bool IsDrawn() const;
237 
238   // Returns true if this layer can have a texture (has_texture_ is true)
239   // and is not completely obscured by a child.
240   bool ShouldDraw() const;
241 
242   // Converts a point from the coordinates of |source| to the coordinates of
243   // |target|. Necessarily, |source| and |target| must inhabit the same Layer
244   // tree.
245   static void ConvertPointToLayer(const Layer* source,
246                                   const Layer* target,
247                                   gfx::Point* point);
248 
249   // Converts a transform to be relative to the given |ancestor|. Returns
250   // whether success (that is, whether the given ancestor was really an
251   // ancestor of this layer).
252   bool GetTargetTransformRelativeTo(const Layer* ancestor,
253                                     gfx::Transform* transform) const;
254 
255   // See description in View for details
256   void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
fills_bounds_opaquely()257   bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
258 
259   // Set to true if this layer always paints completely within its bounds. If so
260   // we can omit an unnecessary clear, even if the layer is transparent.
261   void SetFillsBoundsCompletely(bool fills_bounds_completely);
262 
name()263   const std::string& name() const { return name_; }
set_name(const std::string & name)264   void set_name(const std::string& name) { name_ = name; }
265 
266   // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
267   // shared memory resource or an actual mailbox for a texture.
268   void SetTextureMailbox(const cc::TextureMailbox& mailbox,
269                          scoped_ptr<cc::SingleReleaseCallback> release_callback,
270                          gfx::Size texture_size_in_dip);
271   void SetTextureSize(gfx::Size texture_size_in_dip);
272 
273   // Begins showing delegated frames from the |frame_provider|.
274   void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
275                                gfx::Size frame_size_in_dip);
276 
277   // Begins showing content from a surface with a particular id.
278   void SetShowSurface(cc::SurfaceId id, gfx::Size frame_size_in_dip);
279 
has_external_content()280   bool has_external_content() {
281     return texture_layer_.get() || delegated_renderer_layer_.get() ||
282            surface_layer_.get();
283   }
284 
285   void SetShowPaintedContent();
286 
287   // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
288   void SetColor(SkColor color);
289 
290   // Updates the nine patch layer's bitmap, aperture and border. May only be
291   // called for LAYER_NINE_PATCH.
292   void UpdateNinePatchLayerBitmap(const SkBitmap& bitmap);
293   void UpdateNinePatchLayerAperture(const gfx::Rect& aperture);
294   void UpdateNinePatchLayerBorder(const gfx::Rect& border);
295 
296   // Adds |invalid_rect| to the Layer's pending invalid rect and calls
297   // ScheduleDraw(). Returns false if the paint request is ignored.
298   bool SchedulePaint(const gfx::Rect& invalid_rect);
299 
300   // Schedules a redraw of the layer tree at the compositor.
301   // Note that this _does not_ invalidate any region of this layer; use
302   // SchedulePaint() for that.
303   void ScheduleDraw();
304 
305   // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
306   // |cc_layer_|.
307   void SendDamagedRects();
308 
damaged_region()309   const SkRegion& damaged_region() const { return damaged_region_; }
310 
311   void CompleteAllAnimations();
312 
313   // Suppresses painting the content by disconnecting |delegate_|.
314   void SuppressPaint();
315 
316   // Notifies the layer that the device scale factor has changed.
317   void OnDeviceScaleFactorChanged(float device_scale_factor);
318 
319   // Notifies the layer that one of its children has received a new
320   // delegated frame.
321   void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip);
322 
323   // Requets a copy of the layer's output as a texture or bitmap.
324   void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
325 
326   // ContentLayerClient
327   virtual void PaintContents(
328       SkCanvas* canvas,
329       const gfx::Rect& clip,
330       ContentLayerClient::GraphicsContextStatus gc_status) OVERRIDE;
DidChangeLayerCanUseLCDText()331   virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
332   virtual bool FillsBoundsCompletely() const OVERRIDE;
333 
cc_layer()334   cc::Layer* cc_layer() { return cc_layer_; }
335 
336   // TextureLayerClient
337   virtual bool PrepareTextureMailbox(
338       cc::TextureMailbox* mailbox,
339       scoped_ptr<cc::SingleReleaseCallback>* release_callback,
340       bool use_shared_memory) OVERRIDE;
341 
device_scale_factor()342   float device_scale_factor() const { return device_scale_factor_; }
343 
344   // Forces a render surface to be used on this layer. This has no positive
345   // impact, and is only used for benchmarking/testing purpose.
346   void SetForceRenderSurface(bool force);
force_render_surface()347   bool force_render_surface() const { return force_render_surface_; }
348 
349   // LayerClient
350   virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
351       TakeDebugInfo() OVERRIDE;
352 
353   // LayerAnimationEventObserver
354   virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
355 
356   // Whether this layer has animations waiting to get sent to its cc::Layer.
HasPendingThreadedAnimations()357   bool HasPendingThreadedAnimations() {
358     return pending_threaded_animations_.size() != 0;
359   }
360 
361   // Triggers a call to SwitchToLayer.
362   void SwitchCCLayerForTest();
363 
364  private:
365   friend class LayerOwner;
366 
367   void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
368 
369   // Stacks |child| above or below |other|.  Helper method for StackAbove() and
370   // StackBelow().
371   void StackRelativeTo(Layer* child, Layer* other, bool above);
372 
373   bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
374   bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
375 
376   // Implementation of LayerAnimatorDelegate
377   virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
378   virtual void SetTransformFromAnimation(
379       const gfx::Transform& transform) OVERRIDE;
380   virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
381   virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
382   virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
383   virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
384   virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
385   virtual void ScheduleDrawForAnimation() OVERRIDE;
386   virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
387   virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
388   virtual float GetOpacityForAnimation() const OVERRIDE;
389   virtual bool GetVisibilityForAnimation() const OVERRIDE;
390   virtual float GetBrightnessForAnimation() const OVERRIDE;
391   virtual float GetGrayscaleForAnimation() const OVERRIDE;
392   virtual SkColor GetColorForAnimation() const OVERRIDE;
393   virtual float GetDeviceScaleFactor() const OVERRIDE;
394   virtual void AddThreadedAnimation(
395       scoped_ptr<cc::Animation> animation) OVERRIDE;
396   virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
397   virtual LayerAnimatorCollection* GetLayerAnimatorCollection() OVERRIDE;
398 
399   // Creates a corresponding composited layer for |type_|.
400   void CreateWebLayer();
401 
402   // Recomputes and sets to |cc_layer_|.
403   void RecomputeDrawsContentAndUVRect();
404   void RecomputePosition();
405 
406   // Set all filters which got applied to the layer.
407   void SetLayerFilters();
408 
409   // Set all filters which got applied to the layer background.
410   void SetLayerBackgroundFilters();
411 
412   // Cleanup |cc_layer_| and replaces it with |new_layer|.
413   void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
414 
415   // We cannot send animations to our cc_layer_ until we have been added to a
416   // layer tree. Instead, we hold on to these animations in
417   // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
418   // be called once we have been added to a tree.
419   void SendPendingThreadedAnimations();
420 
421   void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
422   void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
423 
424   // Returns whether the layer has an animating LayerAnimator.
425   bool IsAnimating() const;
426 
427   const LayerType type_;
428 
429   Compositor* compositor_;
430 
431   Layer* parent_;
432 
433   // This layer's children, in bottom-to-top stacking order.
434   std::vector<Layer*> children_;
435 
436   gfx::Rect bounds_;
437   gfx::Vector2dF subpixel_position_offset_;
438 
439   // Visibility of this layer. See SetVisible/IsDrawn for more details.
440   bool visible_;
441 
442   bool force_render_surface_;
443 
444   bool fills_bounds_opaquely_;
445   bool fills_bounds_completely_;
446 
447   // Union of damaged rects, in pixel coordinates, to be used when
448   // compositor is ready to paint the content.
449   SkRegion damaged_region_;
450 
451   int background_blur_radius_;
452 
453   // Several variables which will change the visible representation of
454   // the layer.
455   float layer_saturation_;
456   float layer_brightness_;
457   float layer_grayscale_;
458   bool layer_inverted_;
459 
460   // The associated mask layer with this layer.
461   Layer* layer_mask_;
462   // The back link from the mask layer to it's associated masked layer.
463   // We keep this reference for the case that if the mask layer gets deleted
464   // while attached to the main layer before the main layer is deleted.
465   Layer* layer_mask_back_link_;
466 
467   // The zoom factor to scale the layer by.  Zooming is disabled when this is
468   // set to 1.
469   float zoom_;
470 
471   // Width of the border in pixels, where the scaling is blended.
472   int zoom_inset_;
473 
474   // Shape of the window.
475   scoped_ptr<SkRegion> alpha_shape_;
476 
477   std::string name_;
478 
479   LayerDelegate* delegate_;
480 
481   LayerOwner* owner_;
482 
483   scoped_refptr<LayerAnimator> animator_;
484 
485   // Animations that are passed to AddThreadedAnimation before this layer is
486   // added to a tree.
487   cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
488 
489   // Ownership of the layer is held through one of the strongly typed layer
490   // pointers, depending on which sort of layer this is.
491   scoped_refptr<cc::Layer> content_layer_;
492   scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
493   scoped_refptr<cc::TextureLayer> texture_layer_;
494   scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
495   scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
496   scoped_refptr<cc::SurfaceLayer> surface_layer_;
497   cc::Layer* cc_layer_;
498 
499   // A cached copy of |Compositor::device_scale_factor()|.
500   float device_scale_factor_;
501 
502   // The mailbox used by texture_layer_.
503   cc::TextureMailbox mailbox_;
504 
505   // The callback to release the mailbox. This is only set after
506   // SetTextureMailbox is called, before we give it to the TextureLayer.
507   scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
508 
509   // The size of the frame or texture in DIP, set when SetShowDelegatedContent
510   // or SetTextureMailbox was called.
511   gfx::Size frame_size_in_dip_;
512 
513   DISALLOW_COPY_AND_ASSIGN(Layer);
514 };
515 
516 }  // namespace ui
517 
518 #endif  // UI_COMPOSITOR_LAYER_H_
519