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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_EVENTS_GESTURE_DETECTION_MOTION_EVENT_BUFFER_H_
6 #define UI_EVENTS_GESTURE_DETECTION_MOTION_EVENT_BUFFER_H_
7 
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/scoped_vector.h"
10 #include "base/time/time.h"
11 #include "ui/events/gesture_detection/gesture_detection_export.h"
12 
13 namespace ui {
14 
15 class MotionEvent;
16 
17 // Allows event forwarding and flush requests from a |MotionEventBuffer|.
18 class MotionEventBufferClient {
19  public:
~MotionEventBufferClient()20   virtual ~MotionEventBufferClient() {}
21   virtual void ForwardMotionEvent(const MotionEvent& event) = 0;
22   virtual void SetNeedsFlush() = 0;
23 };
24 
25 // Utility class for buffering streamed MotionEventVector until a given flush.
26 // Events that can be combined will remain buffered, and depending on the flush
27 // time and buffered events, a resampled event with history will be synthesized.
28 // The primary purpose of this class is to ensure a smooth output motion signal
29 // by resampling a discrete input signal that may run on a different frequency
30 // or lack alignment with the output display signal.
31 // Note that this class is largely based on code from Android's existing touch
32 // pipeline (in particular, logic from ImageTransport, http://goo.gl/Ixsb0D).
33 // See the design doc at http://goo.gl/MdmpCf for more details.
34 class GESTURE_DETECTION_EXPORT MotionEventBuffer {
35  public:
36   // The provided |client| must not be null, and |enable_resampling| determines
37   // resampling behavior (see |resample_|).
38   MotionEventBuffer(MotionEventBufferClient* client, bool enable_resampling);
39   ~MotionEventBuffer();
40 
41   // Should be called upon receipt of an event from the platform, prior to event
42   // dispatch to UI or content components. Events that can be coalesced will
43   // remain buffered until the next |Flush()|, while other events will be
44   // forwarded immediately (incidentally flushing currently buffered events).
45   void OnMotionEvent(const MotionEvent& event);
46 
47   // Forward any buffered events, resampling if necessary (see |resample_|)
48   // according to the provided |frame_time|. This should be called in response
49   // to |SetNeedsFlush()| calls on the client. If the buffer is empty, no
50   // events will be forwarded, and if another flush is necessary it will be
51   // requested.
52   void Flush(base::TimeTicks frame_time);
53 
54  private:
55   typedef ScopedVector<MotionEvent> MotionEventVector;
56 
57   void FlushWithoutResampling(MotionEventVector events);
58 
59   MotionEventBufferClient* const client_;
60   MotionEventVector buffered_events_;
61 
62   // Time of the most recently extrapolated event. This will be 0 if the
63   // last sent event was not extrapolated. Used internally to guard against
64   // conflicts between events received from the platfrom that may have an
65   // earlier timestamp than that synthesized at the latest resample.
66   base::TimeTicks last_extrapolated_event_time_;
67 
68   // Whether buffered events should be resampled upon |Flush()|. If true, short
69   // horizon interpolation/extrapolation will be used to synthesize the
70   // forwarded event. Otherwise the most recently buffered event will be
71   // forwarded, with preceding events as historical entries. Defaults to true.
72   bool resample_;
73 
74   DISALLOW_COPY_AND_ASSIGN(MotionEventBuffer);
75 };
76 
77 }  // namespace ui
78 
79 #endif  // UI_EVENTS_GESTURE_DETECTION_MOTION_EVENT_BUFFER_H_
80