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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef WebInputEventConversion_h
32 #define WebInputEventConversion_h
33 
34 #include "platform/PlatformGestureEvent.h"
35 #include "platform/PlatformKeyboardEvent.h"
36 #include "platform/PlatformMouseEvent.h"
37 #include "platform/PlatformTouchEvent.h"
38 #include "platform/PlatformWheelEvent.h"
39 #include "public/web/WebInputEvent.h"
40 
41 namespace blink {
42 
43 class GestureEvent;
44 class KeyboardEvent;
45 class MouseEvent;
46 class RenderObject;
47 class ScrollView;
48 class TouchEvent;
49 class WebMouseEvent;
50 class WebMouseWheelEvent;
51 class WebKeyboardEvent;
52 class WebTouchEvent;
53 class WebGestureEvent;
54 class WheelEvent;
55 class Widget;
56 
57 // These classes are used to convert from WebInputEvent subclasses to
58 // corresponding WebCore events.
59 
60 class PlatformMouseEventBuilder : public PlatformMouseEvent {
61 public:
62     PlatformMouseEventBuilder(Widget*, const WebMouseEvent&);
63 };
64 
65 class PlatformWheelEventBuilder : public PlatformWheelEvent {
66 public:
67     PlatformWheelEventBuilder(Widget*, const WebMouseWheelEvent&);
68 };
69 
70 class PlatformGestureEventBuilder : public PlatformGestureEvent {
71 public:
72     PlatformGestureEventBuilder(Widget*, const WebGestureEvent&);
73 };
74 
75 class PlatformKeyboardEventBuilder : public PlatformKeyboardEvent {
76 public:
77     PlatformKeyboardEventBuilder(const WebKeyboardEvent&);
78     void setKeyType(Type);
79     bool isCharacterKey() const;
80 };
81 
82 // Converts a WebTouchPoint to a PlatformTouchPoint.
83 class PlatformTouchPointBuilder : public PlatformTouchPoint {
84 public:
85     PlatformTouchPointBuilder(Widget*, const WebTouchPoint&);
86 };
87 
88 // Converts a WebTouchEvent to a PlatformTouchEvent.
89 class PlatformTouchEventBuilder : public PlatformTouchEvent {
90 public:
91     PlatformTouchEventBuilder(Widget*, const WebTouchEvent&);
92 };
93 
94 class WebMouseEventBuilder : public WebMouseEvent {
95 public:
96     // Converts a MouseEvent to a corresponding WebMouseEvent.
97     // NOTE: This is only implemented for mousemove, mouseover, mouseout,
98     // mousedown and mouseup. If the event mapping fails, the event type will
99     // be set to Undefined.
100     WebMouseEventBuilder(const Widget*, const RenderObject*, const MouseEvent&);
101     WebMouseEventBuilder(const Widget*, const RenderObject*, const TouchEvent&);
102 
103     // Converts a PlatformMouseEvent to a corresponding WebMouseEvent.
104     // NOTE: This is only implemented for mousepressed, mousereleased, and
105     // mousemoved. If the event mapping fails, the event type will be set to
106     // Undefined.
107     WebMouseEventBuilder(const Widget*, const PlatformMouseEvent&);
108 };
109 
110 // Converts a WheelEvent to a corresponding WebMouseWheelEvent.
111 // If the event mapping fails, the event type will be set to Undefined.
112 class WebMouseWheelEventBuilder : public WebMouseWheelEvent {
113 public:
114     WebMouseWheelEventBuilder(const Widget*, const RenderObject*, const WheelEvent&);
115 };
116 
117 // Converts a KeyboardEvent or PlatformKeyboardEvent to a
118 // corresponding WebKeyboardEvent.
119 // NOTE: For KeyboardEvent, this is only implemented for keydown,
120 // keyup, and keypress. If the event mapping fails, the event type will be set
121 // to Undefined.
122 class WebKeyboardEventBuilder : public WebKeyboardEvent {
123 public:
124     WebKeyboardEventBuilder(const KeyboardEvent&);
125     WebKeyboardEventBuilder(const PlatformKeyboardEvent&);
126 };
127 
128 // Converts a TouchEvent to a corresponding WebTouchEvent.
129 // NOTE: WebTouchEvents have a cap on the number of WebTouchPoints. Any points
130 // exceeding that cap will be dropped.
131 class WebTouchEventBuilder : public WebTouchEvent {
132 public:
133     WebTouchEventBuilder(const Widget*, const RenderObject*, const TouchEvent&);
134 };
135 
136 // Converts GestureEvent to a corresponding WebGestureEvent.
137 // NOTE: If event mapping fails, the type will be set to Undefined.
138 class WebGestureEventBuilder : public WebGestureEvent {
139 public:
140     WebGestureEventBuilder(const Widget*, const RenderObject*, const GestureEvent&);
141 };
142 
143 } // namespace blink
144 
145 #endif
146