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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioBufferSourceNode_h
26 #define AudioBufferSourceNode_h
27 
28 #include "platform/audio/AudioBus.h"
29 #include "modules/webaudio/AudioBuffer.h"
30 #include "modules/webaudio/AudioParam.h"
31 #include "modules/webaudio/AudioScheduledSourceNode.h"
32 #include "modules/webaudio/PannerNode.h"
33 #include "wtf/OwnPtr.h"
34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefPtr.h"
36 #include "wtf/Threading.h"
37 
38 namespace blink {
39 
40 class AudioContext;
41 
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways).
44 
45 class AudioBufferSourceNode FINAL : public AudioScheduledSourceNode {
46     DEFINE_WRAPPERTYPEINFO();
47 public:
48     static AudioBufferSourceNode* create(AudioContext*, float sampleRate);
49 
50     virtual ~AudioBufferSourceNode();
51 
52     // AudioNode
53     virtual void dispose() OVERRIDE;
54     virtual void process(size_t framesToProcess) OVERRIDE;
55 
56     // setBuffer() is called on the main thread. This is the buffer we use for playback.
57     void setBuffer(AudioBuffer*, ExceptionState&);
buffer()58     AudioBuffer* buffer() { return m_buffer.get(); }
59 
60     // numberOfChannels() returns the number of output channels.  This value equals the number of channels from the buffer.
61     // If a new buffer is set with a different number of channels, then this value will dynamically change.
62     unsigned numberOfChannels();
63 
64     // Play-state
start(ExceptionState & exceptionState)65     void start(ExceptionState& exceptionState) { start(0, exceptionState); }
66     void start(double when, ExceptionState&);
67     void start(double when, double grainOffset, ExceptionState&);
68     void start(double when, double grainOffset, double grainDuration, ExceptionState&);
69 
70     // Note: the attribute was originally exposed as .looping, but to be more consistent in naming with <audio>
71     // and with how it's described in the specification, the proper attribute name is .loop
72     // The old attribute is kept for backwards compatibility.
loop()73     bool loop() const { return m_isLooping; }
setLoop(bool looping)74     void setLoop(bool looping) { m_isLooping = looping; }
75 
76     // Loop times in seconds.
loopStart()77     double loopStart() const { return m_loopStart; }
loopEnd()78     double loopEnd() const { return m_loopEnd; }
setLoopStart(double loopStart)79     void setLoopStart(double loopStart) { m_loopStart = loopStart; }
setLoopEnd(double loopEnd)80     void setLoopEnd(double loopEnd) { m_loopEnd = loopEnd; }
81 
playbackRate()82     AudioParam* playbackRate() { return m_playbackRate.get(); }
83 
84     // If a panner node is set, then we can incorporate doppler shift into the playback pitch rate.
85     void setPannerNode(PannerNode*);
86     void clearPannerNode();
87 
88     // If we are no longer playing, propogate silence ahead to downstream nodes.
89     virtual bool propagatesSilence() const OVERRIDE;
90 
91     // AudioScheduledSourceNode
92     virtual void finish() OVERRIDE;
93 
94     virtual void trace(Visitor*) OVERRIDE;
95 
96 private:
97     AudioBufferSourceNode(AudioContext*, float sampleRate);
98 
99     // Returns true on success.
100     bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t numberOfFrames);
101 
102     // Render silence starting from "index" frame in AudioBus.
103     inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, size_t framesToProcess);
104 
105     // m_buffer holds the sample data which this node outputs.
106     Member<AudioBuffer> m_buffer;
107 
108     // Pointers for the buffer and destination.
109     OwnPtr<const float*[]> m_sourceChannels;
110     OwnPtr<float*[]> m_destinationChannels;
111 
112     // Used for the "playbackRate" attributes.
113     Member<AudioParam> m_playbackRate;
114 
115     // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer.
116     // If true, it will wrap around to the start of the buffer each time it reaches the end.
117     bool m_isLooping;
118 
119     double m_loopStart;
120     double m_loopEnd;
121 
122     // m_virtualReadIndex is a sample-frame index into our buffer representing the current playback position.
123     // Since it's floating-point, it has sub-sample accuracy.
124     double m_virtualReadIndex;
125 
126     // Granular playback
127     bool m_isGrain;
128     double m_grainOffset; // in seconds
129     double m_grainDuration; // in seconds
130 
131     // totalPitchRate() returns the instantaneous pitch rate (non-time preserving).
132     // It incorporates the base pitch rate, any sample-rate conversion factor from the buffer, and any doppler shift from an associated panner node.
133     double totalPitchRate();
134 
135     // We optionally keep track of a panner node which has a doppler shift that
136     // is incorporated into the pitch rate.
137     // This RefPtr is connection reference. We must call AudioNode::
138     // makeConnection() after ref(), and call AudioNode::breakConnection()
139     // before deref().
140     // Oilpan: This holds connection references. We must call
141     // AudioNode::makeConnection when we add an AudioNode to this, and must call
142     // AudioNode::breakConnection() when we remove an AudioNode from this.
143     Member<PannerNode> m_pannerNode;
144 
145     // This synchronizes process() with setBuffer() which can cause dynamic channel count changes.
146     mutable Mutex m_processLock;
147 };
148 
149 } // namespace blink
150 
151 #endif // AudioBufferSourceNode_h
152