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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/AudioNodeInput.h"
30 
31 #include "modules/webaudio/AudioContext.h"
32 #include "modules/webaudio/AudioNodeOutput.h"
33 #include <algorithm>
34 
35 namespace blink {
36 
AudioNodeInput(AudioNode & node)37 inline AudioNodeInput::AudioNodeInput(AudioNode& node)
38     : AudioSummingJunction(node.context())
39     , m_node(node)
40 {
41     // Set to mono by default.
42     m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames);
43 }
44 
create(AudioNode & node)45 AudioNodeInput* AudioNodeInput::create(AudioNode& node)
46 {
47     return new AudioNodeInput(node);
48 }
49 
trace(Visitor * visitor)50 void AudioNodeInput::trace(Visitor* visitor)
51 {
52     visitor->trace(m_node);
53     AudioSummingJunction::trace(visitor);
54 }
55 
connect(AudioNodeOutput & output)56 void AudioNodeInput::connect(AudioNodeOutput& output)
57 {
58     ASSERT(context()->isGraphOwner());
59 
60     // Check if we're already connected to this output.
61     if (m_outputs.contains(&output))
62         return;
63 
64     output.addInput(*this);
65     m_outputs.add(&output);
66     changedOutputs();
67 }
68 
disconnect(AudioNodeOutput & output)69 void AudioNodeInput::disconnect(AudioNodeOutput& output)
70 {
71     ASSERT(context()->isGraphOwner());
72 
73     // First try to disconnect from "active" connections.
74     if (m_outputs.contains(&output)) {
75         m_outputs.remove(&output);
76         changedOutputs();
77         output.removeInput(*this);
78         // Note: it's important to return immediately after removeInput() calls
79         // since the node may be deleted.
80         return;
81     }
82 
83     // Otherwise, try to disconnect from disabled connections.
84     if (m_disabledOutputs.contains(&output)) {
85         m_disabledOutputs.remove(&output);
86         output.removeInput(*this);
87         // Note: it's important to return immediately after all removeInput() calls
88         // since the node may be deleted.
89         return;
90     }
91 
92     ASSERT_NOT_REACHED();
93 }
94 
disable(AudioNodeOutput & output)95 void AudioNodeInput::disable(AudioNodeOutput& output)
96 {
97     ASSERT(context()->isGraphOwner());
98     ASSERT(m_outputs.contains(&output));
99 
100     m_disabledOutputs.add(&output);
101     m_outputs.remove(&output);
102     changedOutputs();
103 
104     // Propagate disabled state to outputs.
105     node().disableOutputsIfNecessary();
106 }
107 
enable(AudioNodeOutput & output)108 void AudioNodeInput::enable(AudioNodeOutput& output)
109 {
110     ASSERT(context()->isGraphOwner());
111     ASSERT(m_disabledOutputs.contains(&output));
112 
113     // Move output from disabled list to active list.
114     m_outputs.add(&output);
115     m_disabledOutputs.remove(&output);
116     changedOutputs();
117 
118     // Propagate enabled state to outputs.
119     node().enableOutputsIfNecessary();
120 }
121 
didUpdate()122 void AudioNodeInput::didUpdate()
123 {
124     node().checkNumberOfChannelsForInput(this);
125 }
126 
updateInternalBus()127 void AudioNodeInput::updateInternalBus()
128 {
129     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
130 
131     unsigned numberOfInputChannels = numberOfChannels();
132 
133     if (numberOfInputChannels == m_internalSummingBus->numberOfChannels())
134         return;
135 
136     m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames);
137 }
138 
numberOfChannels() const139 unsigned AudioNodeInput::numberOfChannels() const
140 {
141     AudioNode::ChannelCountMode mode = node().internalChannelCountMode();
142     if (mode == AudioNode::Explicit)
143         return node().channelCount();
144 
145     // Find the number of channels of the connection with the largest number of channels.
146     unsigned maxChannels = 1; // one channel is the minimum allowed
147 
148     for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
149         AudioNodeOutput* output = *i;
150         // Use output()->numberOfChannels() instead of output->bus()->numberOfChannels(),
151         // because the calling of AudioNodeOutput::bus() is not safe here.
152         maxChannels = std::max(maxChannels, output->numberOfChannels());
153     }
154 
155     if (mode == AudioNode::ClampedMax)
156         maxChannels = std::min(maxChannels, static_cast<unsigned>(node().channelCount()));
157 
158     return maxChannels;
159 }
160 
bus()161 AudioBus* AudioNodeInput::bus()
162 {
163     ASSERT(context()->isAudioThread());
164 
165     // Handle single connection specially to allow for in-place processing.
166     if (numberOfRenderingConnections() == 1 && node().internalChannelCountMode() == AudioNode::Max)
167         return renderingOutput(0)->bus();
168 
169     // Multiple connections case or complex ChannelCountMode (or no connections).
170     return internalSummingBus();
171 }
172 
internalSummingBus()173 AudioBus* AudioNodeInput::internalSummingBus()
174 {
175     ASSERT(context()->isAudioThread());
176 
177     return m_internalSummingBus.get();
178 }
179 
sumAllConnections(AudioBus * summingBus,size_t framesToProcess)180 void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess)
181 {
182     ASSERT(context()->isAudioThread());
183 
184     // We shouldn't be calling this method if there's only one connection, since it's less efficient.
185     ASSERT(numberOfRenderingConnections() > 1 || node().internalChannelCountMode() != AudioNode::Max);
186 
187     ASSERT(summingBus);
188     if (!summingBus)
189         return;
190 
191     summingBus->zero();
192 
193     AudioBus::ChannelInterpretation interpretation = node().internalChannelInterpretation();
194 
195     for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) {
196         AudioNodeOutput* output = renderingOutput(i);
197         ASSERT(output);
198 
199         // Render audio from this output.
200         AudioBus* connectionBus = output->pull(0, framesToProcess);
201 
202         // Sum, with unity-gain.
203         summingBus->sumFrom(*connectionBus, interpretation);
204     }
205 }
206 
pull(AudioBus * inPlaceBus,size_t framesToProcess)207 AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
208 {
209     ASSERT(context()->isAudioThread());
210 
211     // Handle single connection case.
212     if (numberOfRenderingConnections() == 1 && node().internalChannelCountMode() == AudioNode::Max) {
213         // The output will optimize processing using inPlaceBus if it's able.
214         AudioNodeOutput* output = this->renderingOutput(0);
215         return output->pull(inPlaceBus, framesToProcess);
216     }
217 
218     AudioBus* internalSummingBus = this->internalSummingBus();
219 
220     if (!numberOfRenderingConnections()) {
221         // At least, generate silence if we're not connected to anything.
222         // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing.
223         internalSummingBus->zero();
224         return internalSummingBus;
225     }
226 
227     // Handle multiple connections case.
228     sumAllConnections(internalSummingBus, framesToProcess);
229 
230     return internalSummingBus;
231 }
232 
233 } // namespace blink
234 
235 #endif // ENABLE(WEB_AUDIO)
236