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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/GainNode.h"
30 
31 #include "platform/audio/AudioBus.h"
32 #include "modules/webaudio/AudioNodeInput.h"
33 #include "modules/webaudio/AudioNodeOutput.h"
34 
35 namespace blink {
36 
GainNode(AudioContext * context,float sampleRate)37 GainNode::GainNode(AudioContext* context, float sampleRate)
38     : AudioNode(context, sampleRate)
39     , m_lastGain(1.0)
40     , m_sampleAccurateGainValues(AudioNode::ProcessingSizeInFrames) // FIXME: can probably share temp buffer in context
41 {
42     m_gain = AudioParam::create(context, 1.0);
43 
44     addInput();
45     addOutput(AudioNodeOutput::create(this, 1));
46 
47     setNodeType(NodeTypeGain);
48 
49     initialize();
50 }
51 
process(size_t framesToProcess)52 void GainNode::process(size_t framesToProcess)
53 {
54     // FIXME: for some cases there is a nice optimization to avoid processing here, and let the gain change
55     // happen in the summing junction input of the AudioNode we're connected to.
56     // Then we can avoid all of the following:
57 
58     AudioBus* outputBus = output(0)->bus();
59     ASSERT(outputBus);
60 
61     if (!isInitialized() || !input(0)->isConnected())
62         outputBus->zero();
63     else {
64         AudioBus* inputBus = input(0)->bus();
65 
66         if (gain()->hasSampleAccurateValues()) {
67             // Apply sample-accurate gain scaling for precise envelopes, grain windows, etc.
68             ASSERT(framesToProcess <= m_sampleAccurateGainValues.size());
69             if (framesToProcess <= m_sampleAccurateGainValues.size()) {
70                 float* gainValues = m_sampleAccurateGainValues.data();
71                 gain()->calculateSampleAccurateValues(gainValues, framesToProcess);
72                 outputBus->copyWithSampleAccurateGainValuesFrom(*inputBus, gainValues, framesToProcess);
73             }
74         } else {
75             // Apply the gain with de-zippering into the output bus.
76             outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value());
77         }
78     }
79 }
80 
81 // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput
82 //
83 // As soon as we know the channel count of our input, we can lazily initialize.
84 // Sometimes this may be called more than once with different channel counts, in which case we must safely
85 // uninitialize and then re-initialize with the new channel count.
checkNumberOfChannelsForInput(AudioNodeInput * input)86 void GainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
87 {
88     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
89 
90     ASSERT(input && input == this->input(0));
91     if (input != this->input(0))
92         return;
93 
94     unsigned numberOfChannels = input->numberOfChannels();
95 
96     if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
97         // We're already initialized but the channel count has changed.
98         uninitialize();
99     }
100 
101     if (!isInitialized()) {
102         // This will propagate the channel count to any nodes connected further downstream in the graph.
103         output(0)->setNumberOfChannels(numberOfChannels);
104         initialize();
105     }
106 
107     AudioNode::checkNumberOfChannelsForInput(input);
108 }
109 
trace(Visitor * visitor)110 void GainNode::trace(Visitor* visitor)
111 {
112     visitor->trace(m_gain);
113     AudioNode::trace(visitor);
114 }
115 
116 } // namespace blink
117 
118 #endif // ENABLE(WEB_AUDIO)
119