Searched refs:loop_head_reachable_from (Results 1 – 1 of 1) sorted by relevance
1665 ScopedArenaVector<ArenaBitVector*> loop_head_reachable_from(allocator.Adapter()); in ComputeTopologicalSortOrder() local1666 loop_head_reachable_from.resize(num_blocks, nullptr); in ComputeTopologicalSortOrder()1685 loop_head_stack.empty() ? nullptr : loop_head_reachable_from[loop_head_stack.back()]; in ComputeTopologicalSortOrder()1704 loop_head_stack.empty() ? nullptr : loop_head_reachable_from[loop_head_stack.back()]; in ComputeTopologicalSortOrder()1720 !loop_head_reachable_from[loop_head_stack.back()]->IsBitSet(candidate->id))) { in ComputeTopologicalSortOrder()1740 loop_head_reachable_from[bb->id] = reachable; in ComputeTopologicalSortOrder()1768 loop_head_reachable_from[loop_head_stack.back()]->IsBitSet(successor->id)) { in ComputeTopologicalSortOrder()