Searched refs:CORNER_ANGLE (Results 1 – 2 of 2) sorted by relevance
590 private static final float CORNER_ANGLE = (float) Math.PI * 2 / 3;611 mPath.lineTo((float)Math.cos(-CORNER_ANGLE) * mSize,612 (float)Math.sin(-CORNER_ANGLE) * mSize);614 mPath.lineTo((float)Math.cos(CORNER_ANGLE) * mSize,615 (float)Math.sin(CORNER_ANGLE) * mSize);
640 private static final float CORNER_ANGLE = (float) Math.PI * 2 / 3; field in GameView.Ship681 mPath.lineTo((float) Math.cos(-CORNER_ANGLE) * mSize, in Ship()682 (float) Math.sin(-CORNER_ANGLE) * mSize); in Ship()684 mPath.lineTo((float) Math.cos(CORNER_ANGLE) * mSize, in Ship()685 (float) Math.sin(CORNER_ANGLE) * mSize); in Ship()