Searched refs:FLOAT_SIZE_BYTES (Results 1 – 5 of 5) sorted by relevance
66 private static final int FLOAT_SIZE_BYTES = 4; field in TextureRenderer80 TEX_VERTICES.length * FLOAT_SIZE_BYTES) in init()84 POS_VERTICES.length * FLOAT_SIZE_BYTES) in init()
43 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in GLES20TriangleRenderer()210 private static final int FLOAT_SIZE_BYTES = 4; field in GLES20TriangleRenderer211 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
45 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in GLES20TriangleRenderer()212 private static final int FLOAT_SIZE_BYTES = 4; field in GLES20TriangleRenderer213 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
75 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in MyRenderer()277 private static final int FLOAT_SIZE_BYTES = 4; field in MyRenderer278 private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;