Searched refs:GL_CLAMP_TO_EDGE (Results 1 – 12 of 12) sorted by relevance
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Init()50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Init()
85 GLES20.GL_CLAMP_TO_EDGE); in initTexParams()87 GLES20.GL_CLAMP_TO_EDGE); in initTexParams()
81 GLES20.GL_CLAMP_TO_EDGE); in initTexParams()83 GLES20.GL_CLAMP_TO_EDGE); in initTexParams()
112 GL_CLAMP_TO_EDGE); in onSurfaceCreated()114 GL_CLAMP_TO_EDGE); in onSurfaceCreated()
84 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()86 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
272 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()274 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
195 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()197 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
94 GL10.GL_CLAMP_TO_EDGE); in initialize()96 GL10.GL_CLAMP_TO_EDGE); in initialize()
91 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()93 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
375 #define GL_CLAMP_TO_EDGE 0x812F macro
486 #define GL_CLAMP_TO_EDGE 0x812F macro
399 #define GL_CLAMP_TO_EDGE 0x812F macro