Searched refs:GL_FRAGMENT_SHADER (Results 1 – 15 of 15) sorted by relevance
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | Triangle.java | 89 GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle()
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D | Square.java | 97 GLES20.GL_FRAGMENT_SHADER, in Square()
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
D | gl_code.cpp | 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); in Program()
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
D | TeapotRenderer.cpp | 220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders()
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
D | MoreTeapotsRenderer.cpp | 400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders() 485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh, in LoadShadersES3()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
D | gles3jni.cpp | 82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc); in createProgram()
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/development/ndk/platforms/android-5/include/GLES2/ |
D | gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 283 #define GL_FRAGMENT_SHADER 0x8B30 macro
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