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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 15 of 15) sorted by relevance

/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
DTriangle.java89 GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle()
DSquare.java97 GLES20.GL_FRAGMENT_SHADER, in Square()
/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DGLToolbox.java44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
DGles2ColoredTriangleList.java214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); in Program()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders()
485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh, in LoadShadersES3()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgles3jni.cpp82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc); in createProgram()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h283 #define GL_FRAGMENT_SHADER 0x8B30 macro