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Searched refs:GL_UNSIGNED_SHORT (Results 1 – 17 of 17) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp112 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices3); in DrawTexture()
DWarpRenderer.cpp148 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices); in DrawTexture()
DSurfaceTextureRenderer.cpp150 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices2); in DrawTexture()
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
DSquare.java86 drawOrder.length, GL10.GL_UNSIGNED_SHORT, in draw()
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
DSquare.java145 GLES20.GL_UNSIGNED_SHORT, drawListBuffer); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DGLWorld.java82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DGrid.java129 GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
DSpriteTextRenderer.java331 GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DStaticTriangleRenderer.java265 GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
DTriangleRenderer.java233 GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
DMatrixPaletteRenderer.java221 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()
DCubeMapActivity.java374 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp193 glDrawElements( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0) ); in Render()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp337 glDrawElementsInstanced( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0), in Render()
363 glDrawElements( GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0) ); in Render()
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h238 #define GL_UNSIGNED_SHORT 0x1403 macro
/development/ndk/platforms/android-4/include/GLES/
Dgl.h317 #define GL_UNSIGNED_SHORT 0x1403 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h262 #define GL_UNSIGNED_SHORT 0x1403 macro