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Searched refs:GLuint (Results 1 – 25 of 29) sorted by relevance

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/development/ndk/platforms/android-5/include/GLES2/
Dgl2ext.h440 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length…
441 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *…
443 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei …
444 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const G…
494 …ebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
501 …BUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
533 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
534 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
535 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
536 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
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Dgl2.h32 typedef unsigned int GLuint; typedef
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLcha…
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
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/development/ndk/sources/android/ndk_helper/
Dgl3stub.h393 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, …
399 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
400 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
401 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
402 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
405 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params…
417 …L_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint lev…
420 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
421 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
422 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
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Dgl3stub.c175 GLuint start,
176 GLuint end,
230 GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
231 GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
232 GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
233 GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
236 GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
238 GLuint* params );
285 GLuint texture,
295 GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint array );
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Dshader.h55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
68 bool CompileShader( GLuint *shader,
83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
97 bool CompileShader( GLuint *shader,
110 bool LinkProgram( const GLuint prog );
120 bool ValidateProgram( const GLuint prog );
Dshader.cpp28 bool shader::CompileShader( GLuint *shader, in CompileShader()
79 bool shader::CompileShader( GLuint *shader, in CompileShader()
115 bool shader::CompileShader( GLuint *shader, in CompileShader()
127 bool shader::CompileShader( GLuint *shader, in CompileShader()
142 bool shader::LinkProgram( const GLuint prog ) in LinkProgram()
170 bool shader::ValidateProgram( const GLuint prog ) in ValidateProgram()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgl3stub.c241 GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint en…
247 GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
248 GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
249 GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
250 GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
253 GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* par…
265 …L_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint lev…
268 GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
269 GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
270 GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
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Dgl3stub.h383 … void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsize…
389 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
390 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
391 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
392 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
395 …_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* para…
407 …L_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint lev…
410 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
411 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arr…
412 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
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Dgles3jni.cpp41 GLuint createShader(GLenum shaderType, const char* src) { in createShader()
42 GLuint shader = glCreateShader(shaderType); in createShader()
72 GLuint createProgram(const char* vtxSrc, const char* fragSrc) { in createProgram()
73 GLuint vtxShader = 0; in createProgram()
74 GLuint fragShader = 0; in createProgram()
75 GLuint program = 0; in createProgram()
Dgles3jni.h68 extern GLuint createShader(GLenum shaderType, const char* src);
69 extern GLuint createProgram(const char* vtxSrc, const char* fragSrc);
DRendererES3.cpp66 GLuint mProgram;
67 GLuint mVB[VB_COUNT];
68 GLuint mVBState;
DRendererES2.cpp54 GLuint mProgram;
55 GLuint mVB;
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h54 typedef unsigned int GLuint; typedef
808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLc…
810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
827 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
832 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
833 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
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/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.h61 GLuint program_;
62 GLuint light0_;
63 GLuint material_diffuse_;
64 GLuint material_ambient_;
65 GLuint material_specular_;
67 GLuint matrix_projection_;
68 GLuint matrix_view_;
82 GLuint ibo_;
83 GLuint vbo_;
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.h61 GLuint program_;
62 GLuint light0_;
63 GLuint material_diffuse_;
64 GLuint material_ambient_;
65 GLuint material_specular_;
67 GLuint matrix_projection_;
68 GLuint matrix_view_;
81 GLuint ibo_;
82 GLuint vbo_;
83 GLuint ubo_;
DMoreTeapotsRenderer.cpp156 GLuint bindingPoint = 1; in Init()
157 GLuint blockIndex; in Init()
169 glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i, in Init()
383 GLuint program; in LoadShaders()
384 GLuint vertShader, fragShader; in LoadShaders()
468 GLuint program; in LoadShadersES3()
469 GLuint vertShader, fragShader; in LoadShadersES3()
/development/ndk/platforms/android-4/include/GLES/
Dglext.h616 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
617 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
618 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
619 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
622 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
623 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
624 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
625 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
627 …RenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
628 …ebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
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Dgl.h28 typedef unsigned int GLuint; typedef
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.h26 void SetInputTextureName(GLuint textureName);
34 GLuint loadShader(GLenum shaderType, const char* pSource);
35 GLuint createProgram(const char*, const char* );
48 GLuint mGlProgram;
49 GLuint mInputTextureName;
DFrameBuffer.h19 GLuint GetTextureName() const;
20 GLuint GetFrameBufferName() const;
29 GLuint mFrameBufferName;
30 GLuint mTextureName;
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader()
39 GLuint shader = glCreateShader(shaderType); in loadShader()
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram()
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
78 GLuint program = glCreateProgram(); in createProgram()
212 void Renderer::SetInputTextureName(GLuint textureName) in SetInputTextureName()
DWarpRenderer.h31 GLuint mTexHandle; // Handle to s_texture.
32 GLuint mTexCoordHandle; // Handle to a_texCoord.
33 GLuint mTriangleVerticesHandle; // Handle to vPosition.
DFrameBuffer.cpp25 if (mFrameBufferName == (GLuint)-1) { in Init()
80 GLuint FrameBuffer::GetTextureName() const { in GetTextureName()
84 GLuint FrameBuffer::GetFrameBufferName() const { in GetFrameBufferName()
DYVURenderer.cpp47 GLuint glProgram; in InitializeGLProgram()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp57 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
58 GLuint shader = glCreateShader(shaderType); in loadShader()
83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram()
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
94 GLuint program = glCreateProgram(); in createProgram()
121 GLuint gProgram;
122 GLuint gvPositionHandle;

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