Searched refs:Mat4 (Results 1 – 8 of 8) sorted by relevance
/development/ndk/sources/android/ndk_helper/ |
D | vecmath.cpp | 38 Vec4 Vec4::operator*( const Mat4& rhs ) const in operator *() 51 Mat4::Mat4() in Mat4() function in ndk_helper::Mat4 57 Mat4::Mat4( const float* mIn ) in Mat4() function in ndk_helper::Mat4 63 Mat4 Mat4::operator*( const Mat4& rhs ) const in operator *() 65 Mat4 ret; in operator *() 105 Vec4 Mat4::operator*( const Vec4& rhs ) const in operator *() 115 Mat4 Mat4::Inverse() in Inverse() 117 Mat4 ret; in Inverse() 190 Mat4 Mat4::RotationX( const float fAngle ) in RotationX() 192 Mat4 ret; in RotationX() [all …]
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D | vecmath.h | 37 class Mat4; variable 52 friend class Mat4; variable 256 friend class Mat4; variable 497 friend class Mat4; variable 695 Vec4 operator*( const Mat4& rhs ) const; 746 class Mat4 756 Mat4(); 757 Mat4( const float* ); 759 Mat4 operator*( const Mat4& rhs ) const; 762 Mat4 operator+( const Mat4& rhs ) const [all …]
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D | tapCamera.h | 74 Mat4 mat_rotation_; 75 Mat4 mat_transform_; 90 Mat4& GetRotationMatrix(); 91 Mat4& GetTransformMatrix();
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D | tapCamera.cpp | 134 mat_transform_ = Mat4::Translation( vec ); in Update() 137 Mat4& TapCamera::GetRotationMatrix() in GetRotationMatrix() 142 Mat4& TapCamera::GetTransformMatrix() in GetTransformMatrix()
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
D | TeapotRenderer.h | 88 ndk_helper::Mat4 mat_projection_; 89 ndk_helper::Mat4 mat_view_; 90 ndk_helper::Mat4 mat_model_;
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D | TeapotRenderer.cpp | 88 mat_model_ = ndk_helper::Mat4::Translation( 0, 0, -15.f ); in Init() 90 ndk_helper::Mat4 mat = ndk_helper::Mat4::RotationX( M_PI / 3 ); in Init() 104 mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR ); in UpdateViewport() 134 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update() 153 ndk_helper::Mat4 mat_vp = mat_projection_ * mat_view_; in Render()
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
D | MoreTeapotsRenderer.cpp | 122 ndk_helper::Mat4::Translation( iX * gap_x + offset_x, iY * gap_y + offset_y, in Init() 218 mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR ); in UpdateViewport() 257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update() 321 ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( fX ) in Render() 322 * ndk_helper::Mat4::RotationY( fY ); in Render() 325 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render() 326 ndk_helper::Mat4 mat_vp = mat_projection_ * mat_v; in Render() 354 ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( x ) in Render() 355 * ndk_helper::Mat4::RotationY( y ); in Render() 358 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render() [all …]
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D | MoreTeapotsRenderer.h | 94 ndk_helper::Mat4 mat_projection_; 95 ndk_helper::Mat4 mat_view_; 96 std::vector<ndk_helper::Mat4> vec_mat_models_;
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