Searched refs:STATE_PLAY_PENDING (Results 1 – 3 of 3) sorted by relevance
57 private static final int STATE_PLAY_PENDING = 1; field in LocalPlayer145 } else if (mState == STATE_IDLE || mState == STATE_PLAY_PENDING) { in seek()187 mState = STATE_PLAY_PENDING; in resume()224 } else if (mState == STATE_PLAY_PENDING) { in onPrepared()351 if (mState != STATE_IDLE && mState != STATE_PLAY_PENDING) { in updateVideoRect()
148 } else if (mState == STATE_IDLE || mState == STATE_PLAY_PENDING) { in seek()190 mState = STATE_PLAY_PENDING; in resume()227 } else if (mState == STATE_PLAY_PENDING) { in onPrepared()354 if (mState != STATE_IDLE && mState != STATE_PLAY_PENDING) { in updateVideoRect()
39 protected static final int STATE_PLAY_PENDING = 1; field in Player