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Searched refs:STATE_READY (Results 1 – 5 of 5) sorted by relevance

/development/samples/Support7Demos/src/com/example/android/supportv7/media/
DPlayer.java40 protected static final int STATE_READY = 2; field in Player
123 case STATE_READY: in publishState()
DLocalPlayer.java186 if (mState == STATE_READY || mState == STATE_PAUSED) { in resume()
225 mState = STATE_READY; in onPrepared()
/development/samples/LunarLander/src/com/example/android/lunarlander/
DLunarLander.java138 mLunarThread.setState(LunarThread.STATE_READY); in onCreate()
DLunarView.java72 public static final int STATE_READY = 3; field in LunarView.LunarThread
489 if (mMode == STATE_READY) in setState()
555 && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) { in doKeyDown()
/development/samples/browseable/MediaRouter/src/com.example.android.mediarouter/player/
DLocalPlayer.java58 private static final int STATE_READY = 2; field in LocalPlayer
183 if (mState == STATE_READY || mState == STATE_PAUSED) { in resume()
222 mState = STATE_READY; in onPrepared()