Searched refs:STATE_READY (Results 1 – 5 of 5) sorted by relevance
40 protected static final int STATE_READY = 2; field in Player123 case STATE_READY: in publishState()
186 if (mState == STATE_READY || mState == STATE_PAUSED) { in resume()225 mState = STATE_READY; in onPrepared()
138 mLunarThread.setState(LunarThread.STATE_READY); in onCreate()
72 public static final int STATE_READY = 3; field in LunarView.LunarThread489 if (mMode == STATE_READY) in setState()555 && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) { in doKeyDown()
58 private static final int STATE_READY = 2; field in LocalPlayer183 if (mState == STATE_READY || mState == STATE_PAUSED) { in resume()222 mState = STATE_READY; in onPrepared()