/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | Layer.java | 45 public void setAngle(float angle) { in setAngle() argument 48 while (angle >= twopi) angle -= twopi; in setAngle() 49 while (angle < 0f) angle += twopi; in setAngle() 52 float sin = (float)Math.sin(angle); in setAngle() 53 float cos = (float)Math.cos(angle); in setAngle()
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D | KubeRenderer.java | 103 public void setAngle(float angle) { in setAngle() argument 104 mAngle = angle; in setAngle()
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/development/ndk/platforms/android-9/samples/native-activity/jni/ |
D | main.c | 36 float angle; member 117 engine->state.angle = 0; in engine_init_display() 138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, in engine_draw_frame() 296 engine.state.angle += .01f; in android_main() 297 if (engine.state.angle > 1) { in android_main() 298 engine.state.angle = 0; in android_main()
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
D | MyGLRenderer.java | 102 public void setAngle(float angle) { in setAngle() argument 103 mAngle = angle; in setAngle()
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/development/samples/browseable/BasicAccessibility/src/com.example.android.basicaccessibility/ |
D | DialView.java | 232 Double angle = startAngle + (pos * (Math.PI / 4)); in computeXYForPosition() local 233 result[0] = (float) (radius * Math.cos(angle)) + (mWidth / 2); in computeXYForPosition() 234 result[1] = (float) (radius * Math.sin(angle)) + (mHeight / 2); in computeXYForPosition()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixStack.java | 126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); in glRotatef() 132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glRotatex()
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D | MatrixTrackingGL.java | 541 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 542 mCurrent.glRotatef(angle, x, y, z); in glRotatef() 543 mgl.glRotatef(angle, x, y, z); in glRotatef() 547 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 548 mCurrent.glRotatex(angle, x, y, z); in glRotatex() 549 mgl.glRotatex(angle, x, y, z); in glRotatex()
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D | SpriteTextRenderer.java | 185 float angle = 0.090f * ((int) time); in onDrawFrame() local 187 gl.glRotatef(angle, 0, 0, 1.0f); in onDrawFrame()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | MyGLRenderer.java | 162 public void setAngle(float angle) { in setAngle() argument 163 mAngle = angle; in setAngle()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | MatrixPaletteRenderer.java | 345 float angle = unitAngle * 135f; in onDrawFrame() local 358 gl.glRotatef(angle, 0, 0, 1.0f); in onDrawFrame() 393 double angle = Math.PI * 2 * i / uSteps; in generateWeightedGrid() local 394 float x = radius * (float) Math.cos(angle); in generateWeightedGrid() 396 float z = radius * (float) Math.sin(angle); in generateWeightedGrid()
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D | StaticTriangleRenderer.java | 160 float angle = 0.090f * ((int) time); in onDrawFrame() local 162 glRotatef(angle, 0, 0, 1.0f); in onDrawFrame()
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D | TriangleRenderer.java | 147 float angle = 0.090f * ((int) time); in onDrawFrame() local 149 gl.glRotatef(angle, 0, 0, 1.0f); in onDrawFrame()
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D | ColorPickerDialog.java | 187 float angle = (float)java.lang.Math.atan2(y, x); in onTouchEvent() local 189 float unit = angle/(2*PI); in onTouchEvent()
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D | GLES20TriangleRenderer.java | 74 float angle = 0.090f * ((int) time); in onDrawFrame() local 75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); in onDrawFrame()
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D | FrameBufferObjectActivity.java | 123 float angle = 0.090f * ((int) time); in drawOnscreen() local 125 gl.glRotatef(angle, 0, 0, 1.0f); in drawOnscreen()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 72 float angle = 0.090f * ((int) time); in onDrawFrame() local 73 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); in onDrawFrame()
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/development/ndk/sources/android/ndk_helper/ |
D | vecmath.h | 920 static Mat4 RotationX( const float angle ); 922 static Mat4 RotationY( const float angle ); 924 static Mat4 RotationZ( const float angle ); 1095 static Quaternion RotationAxis( const Vec3 axis, const float angle ) in RotationAxis() argument 1098 float s = sinf( angle / 2 ); in RotationAxis() 1102 ret.w_ = cosf( angle / 2 ); in RotationAxis()
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
D | importgl.h | 101 FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z));
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/development/ndk/platforms/android-4/include/GLES/ |
D | gl.h | 624 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 716 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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D | glext.h | 562 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 602 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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/development/samples/SearchableDictionary/res/raw/ |
D | definitions.txt | 478 inclined - j. at an angle to the horizontal or vertical position
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