/development/ndk/platforms/android-3/include/linux/ |
D | sysfs.h | 20 struct attribute { struct 28 struct attribute ** attrs; argument 42 struct attribute attr; 52 ssize_t (*show)(struct kobject *, struct attribute *,char *); 53 ssize_t (*store)(struct kobject *,struct attribute *,const char *, size_t);
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D | sysdev.h | 30 struct attribute attr; 53 struct attribute attr;
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D | device.h | 62 struct attribute attr; 88 struct attribute attr; 120 struct attribute attr; 128 struct attribute attr; 163 struct attribute attr;
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D | elevator.h | 68 struct attribute attr;
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D | module.h | 53 struct attribute attr;
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/development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ |
D | VS_ShaderPlain.vsh | 7 attribute highp vec3 myVertex; 8 attribute highp vec3 myNormal; 9 attribute mediump vec2 myUV; 10 attribute mediump vec4 myBone;
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/development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ |
D | VS_ShaderPlain.vsh | 5 attribute highp vec3 myVertex; 6 attribute highp vec3 myNormal;
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/development/ndk/platforms/android-18/samples/gles3jni/ |
D | README | 22 * Instanced rendering and vertex attribute divisor to reduce the number of 25 vertex attribute state on each frame. 26 * Explicit assignment of attribute locations, eliminating the need to query
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/development/samples/SoftKeyboard/src/com/example/android/softkeyboard/ |
D | SoftKeyboard.java | 147 @Override public void onStartInput(EditorInfo attribute, boolean restarting) { in onStartInput() argument 148 super.onStartInput(attribute, restarting); in onStartInput() 166 switch (attribute.inputType & InputType.TYPE_MASK_CLASS) { in onStartInput() 190 int variation = attribute.inputType & InputType.TYPE_MASK_VARIATION; in onStartInput() 206 if ((attribute.inputType & InputType.TYPE_TEXT_FLAG_AUTO_COMPLETE) != 0) { in onStartInput() 219 updateShiftKeyState(attribute); in onStartInput() 226 updateShiftKeyState(attribute); in onStartInput() 231 mCurKeyboard.setImeOptions(getResources(), attribute.imeOptions); in onStartInput() 257 @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { in onStartInputView() argument 258 super.onStartInputView(attribute, restarting); in onStartInputView()
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/development/samples/browseable/CustomChoiceList/ |
D | _index.jd | 8 attribute.
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/development/ndk/platforms/android-9/include/EGL/ |
D | egl.h | 263 EGLint attribute, EGLint *value); 275 EGLint attribute, EGLint *value); 289 EGLint attribute, EGLint value); 308 EGLint attribute, EGLint *value);
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D | eglext.h | 144 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute… 150 …RYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); 208 EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); 215 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLi…
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/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
D | GL2JNIView.java | 213 EGLConfig config, int attribute, int defaultValue) { in findConfigAttrib() argument 215 if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { in findConfigAttrib() 305 int attribute = attributes[i]; in printConfig() local 307 if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { in printConfig()
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/development/samples/ActionBarCompat/ |
D | _index.jd | 10 <code>android:showAsAction</code> attribute to a limited extent.</p>
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/development/samples/XmlAdapters/src/com/example/android/xmladapters/ |
D | XmlDocumentProvider.java | 434 String attribute = mAttributeNames[i]; in parseWith() local 435 if (attribute != null) { in parseWith() 437 parser.getAttributeValue(null, attribute); in parseWith()
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/development/ndk/platforms/android-L/include/linux/ |
D | irda.h | 154 } attribute; member
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/development/ndk/platforms/android-3/include/linux/raid/ |
D | md_k.h | 169 struct attribute attr;
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
D | importgl.h | 70 FNDEF(EGLBoolean, eglGetConfigAttrib, (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *…
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/development/samples/SearchableDictionary/res/raw/ |
D | definitions.txt | 242 depth - n. the attribute or quality of being deep, strong, or intense 738 possess - v. have as an attribute, knowledge, or skill 805 realism - n. the attribute of accepting the facts of life and favoring practicality and literal tru…
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