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/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java28 int[] compiled = new int[1]; in loadShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
30 if (compiled[0] == 0) { in loadShader()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DGLToolbox.java28 int[] compiled = new int[1]; in loadShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
30 if (compiled[0] == 0) { in loadShader()
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp43 GLint compiled = 0; in loadShader() local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
45 if (!compiled) { in loadShader()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp62 GLint compiled = 0; in loadShader() local
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
64 if (!compiled) { in loadShader()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java160 int[] compiled = new int[1]; in loadShader() local
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
162 if (compiled[0] == 0) { in loadShader()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java162 int[] compiled = new int[1]; in loadShader() local
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
164 if (compiled[0] == 0) { in loadShader()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgles3jni.cpp49 GLint compiled = GL_FALSE; in createShader() local
51 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in createShader()
52 if (!compiled) { in createShader()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java228 int[] compiled = new int[1]; in loadShader() local
229 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
230 if (compiled[0] == 0) { in loadShader()
/development/samples/TicTacToeMain/
DREADME.txt33 One important thing to realize is that the library is not a separately-compiled
/development/tools/idegen/
Dexcluded-paths59 # We don't want compiled jars.
/development/build/
Dsdk-windows-x86.atree87 #bcc not yet compiled on windows
/development/apps/Development/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/Fallback/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/GestureBuilder/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/CustomLocale/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/CubeLiveWallpaper/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/VoicemailProviderDemo/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/DevelopmentSettings/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/AccelerometerPlay/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/SdkSetup/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/launchperf/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/BluetoothDebug/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/apps/OBJViewer/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/cmds/monkey/
DNOTICE45 not limited to compiled object code, generated documentation,
/development/samples/Home/
DNOTICE45 not limited to compiled object code, generated documentation,

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