Searched refs:edge (Results 1 – 7 of 7) sorted by relevance
/development/perftests/panorama/feature_mos/src/mosaic/ |
D | Delaunay.h | 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height); 109 void linkNeighbors(SEdgeVector *edge, int nedge, int nsite);
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D | Delaunay.cpp | 622 void CDelaunay::linkNeighbors(SEdgeVector *edge, int nedge, int nsite) argument 627 sa[i].setNeighbor(edge); 629 for (; edge->first == i && nedge; edge++, nedge--) {
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D | Blend.cpp | 251 SEdgeVector *edge; in runBlend() local 252 int n = m_Triangulator.triangulate(&edge, numCenters, width, height); in runBlend() 253 m_Triangulator.linkNeighbors(edge, n, numCenters); in runBlend()
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/development/ndk/platforms/android-L/include/linux/ |
D | pps.h | 77 int edge; member
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
D | GameView.java | 423 int edge = mRandom.nextInt(4); 424 switch (edge) {
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/development/samples/ControllerSample/src/com/example/controllersample/ |
D | GameView.java | 396 int edge = mRandom.nextInt(4); in step() local 397 switch (edge) { in step()
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/development/samples/SearchableDictionary/res/raw/ |
D | definitions.txt | 28 adjacent - j. having a common boundary or edge; abutting; touching 414 frontier - n. a wilderness at the edge of a settled area of a country
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