Searched refs:fX (Results 1 – 11 of 11) sorted by relevance
/development/ndk/sources/android/ndk_helper/ |
D | vecmath.h | 60 Vec2( const float fX, const float fY ) in Vec2() argument 62 x_ = fX; in Vec2() 233 void Value( float& fX, float& fY ) in Value() argument 235 fX = x_; in Value() 264 Vec3( const float fX, const float fY, const float fZ ) in Vec3() argument 266 x_ = fX; in Vec3() 473 void Value( float& fX, float& fY, float& fZ ) in Value() argument 475 fX = x_; in Value() 505 Vec4( const float fX, const float fY, const float fZ, const float fW ) in Vec4() argument 507 x_ = fX; in Vec4() [all …]
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D | vecmath.cpp | 272 Mat4 Mat4::Translation( const float fX, const float fY, const float fZ ) in Translation() argument 278 ret.f_[12] = fX; in Translation()
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
D | MoreTeapotsRenderer.cpp | 129 float fX = random() / float( RAND_MAX ) - 0.5f; in Init() local 131 vec_rotations_.push_back( ndk_helper::Vec2( fX * 0.05f, fY * 0.05f ) ); in Init() 132 vec_current_rotations_.push_back( ndk_helper::Vec2( fX * M_PI, fY * M_PI ) ); in Init() 318 float fX, fY; in Render() local 320 vec_current_rotations_[i].Value( fX, fY ); in Render() 321 ndk_helper::Mat4 mat_rotation = ndk_helper::Mat4::RotationX( fX ) in Render()
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
D | TeapotNativeActivity.cpp | 85 float& fX,
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/development/perftests/panorama/input/ |
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D | test_012.ppm | 4742 …��gßiƢmͩt̨sȦs̫wͬ�ϭ�ѯ�ɧ��z��i��e��e��p��p��u��s��o�m��v��������}xmgsgaeW�fXh^h^vg[m^RZOEK?6���…
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D | test_007.ppm | 150 ""fX]-#
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D | test_006.ppm | 1423 -!%:,0fX]�{zmba��xD;0
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D | test_011.ppm | 6771 …��Q��J��J��D��D��D��D��H��H��J��L��P��P��R��S��[��[��]��^��g��i��s��t������fX�OA�A:�?8�<,�=-�:.�8-…
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