Searched refs:farPlane (Results 1 – 2 of 2) sorted by relevance
316 Mat4 Mat4::Perspective( float width, float height, float nearPlane, float farPlane ) in Perspective() argument319 float rcpnmf = 1.f / (nearPlane - farPlane); in Perspective()332 result.f_[10] = (farPlane + nearPlane) * rcpnmf; in Perspective()333 result.f_[14] = farPlane * rcpnmf * n2; in Perspective()
913 static Mat4 Perspective( float width, float height, float nearPlane, float farPlane );