Searched refs:flip_z_ (Results 1 – 2 of 2) sorted by relevance
72 float flip_z_; variable100 flip_z_ = z; in SetFlip()
49 flip_z_( 0.f ) in TapCamera()55 flip_z_ = -1.f; in TapCamera()265 vec_offset_now_ = Vec3( vec, flip_z_ * f ); in Pinch()