Searched refs:fragShader (Results 1 – 2 of 2) sorted by relevance
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
D | MoreTeapotsRenderer.cpp | 384 GLuint vertShader, fragShader; in LoadShaders() local 400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders() 411 glAttachShader( program, fragShader ); in LoadShaders() 428 if( fragShader ) in LoadShaders() 430 glDeleteShader( fragShader ); in LoadShaders() 431 fragShader = 0; in LoadShaders() 452 if( fragShader ) in LoadShaders() 453 glDeleteShader( fragShader ); in LoadShaders() 469 GLuint vertShader, fragShader; in LoadShadersES3() local 485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh, in LoadShadersES3() [all …]
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
D | gles3jni.cpp | 74 GLuint fragShader = 0; in createProgram() local 82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc); in createProgram() 83 if (!fragShader) in createProgram() 92 glAttachShader(program, fragShader); in createProgram() 114 glDeleteShader(fragShader); in createProgram()
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