Searched refs:glClear (Results 1 – 25 of 51) sorted by relevance
123
81 FNDEF(void, glClear, (GLbitfield mask));133 #define glClear FNPTR(glClear) macro
124 IMPORT_FUNC(glClear); in importGLInit()
52 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()106 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in drawOnscreen()147 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in drawOffscreenImage()
41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
118 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
64 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
17 glClear
16 glClear
25 glClear
18 glClear
138 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in renderTexture()
186 glClear(GL_COLOR_BUFFER_BIT); in Clear()
157 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in renderFrame()