Searched refs:glDisable (Results 1 – 25 of 45) sorted by relevance
12
401 glDisable(GL_CULL_FACE); in drawGroundPlane()402 glDisable(GL_DEPTH_TEST); in drawGroundPlane()405 glDisable(GL_LIGHTING); in drawGroundPlane()410 glDisable(GL_BLEND); in drawGroundPlane()435 glDisable(GL_DEPTH_TEST); in drawFadeQuad()438 glDisable(GL_LIGHTING); in drawFadeQuad()456 glDisable(GL_BLEND); in drawFadeQuad()469 glDisable(GL_CULL_FACE); in appInit()
85 FNDEF(void, glDisable, (GLenum cap));137 #define glDisable FNPTR(glDisable) macro
128 IMPORT_FUNC(glDisable); in importGLInit()
88 glDisable(GL_BLEND); in DrawTexture()
119 glDisable(GL_BLEND); in DrawTexture()
128 glDisable(GL_BLEND); in DrawTexture()
80 glDisable(GL_DITHER); in onSurfaceCreated()127 glDisable(GL_DITHER); in onDrawFrame()
87 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated()
52 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated()114 gl.glDisable(GL10.GL_DITHER); in onDrawFrame()
240 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated()304 gl.glDisable(GL10.GL_DITHER); in onDrawFrame()365 gl.glDisable(GL11Ext.GL_MATRIX_PALETTE_OES); in onDrawFrame()
168 gl.glDisable(GL10.GL_CULL_FACE); in drawOffscreenImage()169 gl.glDisable(GL10.GL_DEPTH_TEST); in drawOffscreenImage()
157 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated()
95 gl.glDisable(GL10.GL_DITHER); in onSurfaceChanged()
45 glDisable
53 glDisable
49 glDisable
118 GLES20.glDisable(GLES20.GL_BLEND); in renderTexture()
125 gl.glDisable(GL10.GL_TEXTURE_2D); in draw()