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Searched refs:glScissor (Results 1 – 22 of 22) sorted by relevance

/development/ndk/platforms/android-L/arch-arm64/symbols/
DlibGLESv2.so.functions.txt126 glScissor
DlibGLESv1_CM.so.functions.txt201 glScissor
DlibGLESv3.so.functions.txt187 glScissor
/development/ndk/platforms/android-L/arch-x86_64/symbols/
DlibGLESv2.so.functions.txt126 glScissor
DlibGLESv1_CM.so.functions.txt201 glScissor
DlibGLESv3.so.functions.txt187 glScissor
/development/ndk/platforms/android-5/arch-arm/symbols/
DlibGLESv2.so.functions.txt126 glScissor
/development/ndk/platforms/android-L/arch-mips64/symbols/
DlibGLESv2.so.functions.txt126 glScissor
DlibGLESv1_CM.so.functions.txt201 glScissor
DlibGLESv3.so.functions.txt187 glScissor
/development/ndk/platforms/android-9/arch-x86/symbols/
DlibGLESv2.so.functions.txt150 glScissor
DlibGLESv1_CM.so.functions.txt236 glScissor
/development/ndk/platforms/android-9/arch-mips/symbols/
DlibGLESv2.so.functions.txt150 glScissor
DlibGLESv1_CM.so.functions.txt236 glScissor
/development/ndk/platforms/android-4/arch-arm/symbols/
DlibGLESv1_CM.so.functions.txt201 glScissor
/development/ndk/platforms/android-18/arch-mips/symbols/
DlibGLESv3.so.functions.txt187 glScissor
/development/ndk/platforms/android-18/arch-arm/symbols/
DlibGLESv3.so.functions.txt187 glScissor
/development/ndk/platforms/android-18/arch-x86/symbols/
DlibGLESv3.so.functions.txt187 glScissor
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixTrackingGL.java573 public void glScissor(int x, int y, int width, int height) { in glScissor() method in MatrixTrackingGL
574 mgl.glScissor(x, y, width, height); in glScissor()
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
/development/ndk/platforms/android-4/include/GLES/
Dgl.h720 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h903 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);