Home
last modified time | relevance | path

Searched refs:glShadeModel (Results 1 – 24 of 24) sorted by relevance

/development/ndk/platforms/android-4/samples/san-angeles/jni/
Dimportgl.h103 FNDEF(void, glShadeModel, (GLenum mode));
155 #define glShadeModel FNPTR(glShadeModel) macro
Dimportgl.c146 IMPORT_FUNC(glShadeModel); in importGLInit()
Ddemo.c470 glShadeModel(GL_FLAT); in appInit()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DCubeRenderer.java102 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
DTouchRotateActivity.java169 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
DStaticTriangleRenderer.java90 glShadeModel(GL_SMOOTH); in onSurfaceCreated()
DTriangleRenderer.java62 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
DMatrixPaletteRenderer.java250 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DKubeRenderer.java70 gl.glShadeModel(GL10.GL_SMOOTH); in onDrawFrame()
DGLWorld.java79 gl.glShadeModel(GL10.GL_FLAT); in draw()
/development/ndk/platforms/android-L/arch-x86_64/symbols/
DlibGLESv1_CM.so.functions.txt202 glShadeModel
/development/ndk/platforms/android-4/arch-arm/symbols/
DlibGLESv1_CM.so.functions.txt202 glShadeModel
/development/ndk/platforms/android-L/arch-mips64/symbols/
DlibGLESv1_CM.so.functions.txt202 glShadeModel
/development/ndk/platforms/android-L/arch-arm64/symbols/
DlibGLESv1_CM.so.functions.txt202 glShadeModel
/development/ndk/platforms/android-9/arch-x86/symbols/
DlibGLESv1_CM.so.functions.txt238 glShadeModel
/development/ndk/platforms/android-9/arch-mips/symbols/
DlibGLESv1_CM.so.functions.txt238 glShadeModel
/development/samples/ApiDemos/src/com/example/android/apis/os/
DRotationVectorDemo.java206 gl.glShadeModel(GL10.GL_SMOOTH); in draw()
/development/samples/Compass/src/com/example/android/compass/
DCompassActivity.java155 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
/development/ndk/platforms/android-9/samples/native-activity/jni/
Dmain.c122 glShadeModel(GL_SMOOTH); in engine_init_display()
/development/apps/OBJViewer/com/android/objviewer/
DOBJViewer.java156 gl.glShadeModel(gl.GL_SMOOTH); in init()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DLabelMaker.java315 gl.glShadeModel(GL10.GL_FLAT); in beginDrawing()
DSpriteTextRenderer.java69 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
DMatrixTrackingGL.java577 public void glShadeModel(int mode) { in glShadeModel() method in MatrixTrackingGL
578 mgl.glShadeModel(mode); in glShadeModel()
/development/ndk/platforms/android-4/include/GLES/
Dgl.h721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);