Searched refs:glShadeModel (Results 1 – 24 of 24) sorted by relevance
103 FNDEF(void, glShadeModel, (GLenum mode));155 #define glShadeModel FNPTR(glShadeModel) macro
146 IMPORT_FUNC(glShadeModel); in importGLInit()
470 glShadeModel(GL_FLAT); in appInit()
102 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
169 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
90 glShadeModel(GL_SMOOTH); in onSurfaceCreated()
62 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
250 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
70 gl.glShadeModel(GL10.GL_SMOOTH); in onDrawFrame()
79 gl.glShadeModel(GL10.GL_FLAT); in draw()
202 glShadeModel
238 glShadeModel
206 gl.glShadeModel(GL10.GL_SMOOTH); in draw()
155 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
122 glShadeModel(GL_SMOOTH); in engine_init_display()
156 gl.glShadeModel(gl.GL_SMOOTH); in init()
315 gl.glShadeModel(GL10.GL_FLAT); in beginDrawing()
69 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
577 public void glShadeModel(int mode) { in glShadeModel() method in MatrixTrackingGL578 mgl.glShadeModel(mode); in glShadeModel()
721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);