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Searched refs:handled (Results 1 – 13 of 13) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/view/
DGameView.java122 boolean handled = false; in onKeyDown()
128 handled = true; in onKeyDown()
133 handled = true; in onKeyDown()
138 handled = true; in onKeyDown()
143 handled = true; in onKeyDown()
148 handled = true; in onKeyDown()
153 if (handled) { in onKeyDown()
165 boolean handled = false; in onKeyUp()
170 handled = true; in onKeyUp()
175 handled = true; in onKeyUp()
[all …]
/development/samples/ControllerSample/src/com/example/controllersample/
DGameView.java698 boolean handled = false; in onKeyUp()
703 handled = true; in onKeyUp()
708 handled = true; in onKeyUp()
713 handled = true; in onKeyUp()
718 handled = true; in onKeyUp()
722 handled = true; in onKeyUp()
726 return handled; in onKeyUp()
748 boolean handled = false; in onKeyDown()
754 handled = true; in onKeyDown()
759 handled = true; in onKeyDown()
[all …]
/development/samples/ApiDemos/src/com/example/android/apis/accessibility/
DCustomViewAccessibilityActivity.java240 final boolean handled = super.performClick(); in performClick()
241 if (!handled) { in performClick()
245 return handled; in performClick()
/development/samples/LunarLander/src/com/example/android/lunarlander/
DLunarView.java598 boolean handled = false; in doKeyUp()
605 handled = true; in doKeyUp()
611 handled = true; in doKeyUp()
616 return handled; in doKeyUp()
/development/ndk/sources/android/native_app_glue/
Dandroid_native_app_glue.c194 int32_t handled = 0; in process_input() local
195 if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event); in process_input()
196 AInputQueue_finishEvent(app->inputQueue, event, handled); in process_input()
/development/tools/apkcheck/
DREADME.txt158 details are not present in the XML. This particular case will be handled
160 list, though, this isn't handled so easily.
162 These cases are relatively few, so they were handled by baking the
/development/ndk/platforms/android-9/include/android/
Dinput.h682 void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
/development/tools/labpretest/
DREADME46 Customizations to the flashing process are handled by adding a custom_flash.sh
/development/ndk/platforms/android-13/include/android/
Dinput.h799 void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
/development/scripts/gdb/
Ddalvik.gdb85 by gdb unless they are not handled by ART itself. A breakpoint is
/development/ndk/platforms/android-18/include/android/
Dinput.h844 void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
/development/ndk/platforms/android-14/include/android/
Dinput.h842 void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
/development/build/
Dsdk.atree206 # Note: the kernel image is handled by sdk-android-<abi>.atree now.