Searched refs:ibo_ (Results 1 – 4 of 4) sorted by relevance
58 glGenBuffers( 1, &ibo_ ); in Init()59 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ ); in Init()115 if( ibo_ ) in Unload()117 glDeleteBuffers( 1, &ibo_ ); in Unload()118 ibo_ = 0; in Unload()169 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ ); in Render()
82 GLuint ibo_; variable
74 glGenBuffers( 1, &ibo_ ); in Init()75 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ ); in Init()236 if( ibo_ ) in Unload()238 glDeleteBuffers( 1, &ibo_ ); in Unload()239 ibo_ = 0; in Unload()285 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ibo_ ); in Render()
81 GLuint ibo_; variable