Searched refs:mEndAngle (Results 1 – 1 of 1) sorted by relevance
260 mEndAngle = mCurrentAngle + ((float)Math.PI * count) / 2f; in animate()263 mEndAngle = mCurrentAngle - ((float)Math.PI * count) / 2f; in animate()269 if ((mAngleIncrement > 0f && mCurrentAngle >= mEndAngle) || in animate()270 (mAngleIncrement < 0f && mCurrentAngle <= mEndAngle)) { in animate()271 mCurrentLayer.setAngle(mEndAngle); in animate()326 float mCurrentAngle, mEndAngle; field in Kube