Searched refs:mPermutation (Results 1 – 1 of 1) sorted by relevance
125 mPermutation = new int[27]; in makeGLWorld()126 for (i = 0; i < mPermutation.length; i++) in makeGLWorld()127 mPermutation[i] = i; in makeGLWorld()158 shapes[i] = mCubes[mPermutation[i]]; in updateLayers()164 shapes[k++] = mCubes[mPermutation[i]]; in updateLayers()171 shapes[k++] = mCubes[mPermutation[i + j]]; in updateLayers()178 shapes[k++] = mCubes[mPermutation[i + j]]; in updateLayers()185 shapes[k++] = mCubes[mPermutation[i + j]]; in updateLayers()192 shapes[k++] = mCubes[mPermutation[i + j]]; in updateLayers()199 shapes[k++] = mCubes[mPermutation[i + j]]; in updateLayers()[all …]