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Searched refs:mPositionLoc (Results 1 – 4 of 4) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position"); in InitializeGLProgram()
101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, in DrawTexture()
108 glEnableVertexAttribArray(mPositionLoc); in DrawTexture()
DWarpRenderer.cpp86 mPositionLoc = glGetAttribLocation(glProgram, "a_position"); in InitializeGLProgram()
132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, in DrawTexture()
139 glEnableVertexAttribArray(mPositionLoc); in DrawTexture()
DYVURenderer.h29 GLint mPositionLoc; variable
DWarpRenderer.h36 GLint mPositionLoc; variable