Searched refs:mPositionLoc (Results 1 – 4 of 4) sorted by relevance
58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position"); in InitializeGLProgram()101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, in DrawTexture()108 glEnableVertexAttribArray(mPositionLoc); in DrawTexture()
86 mPositionLoc = glGetAttribLocation(glProgram, "a_position"); in InitializeGLProgram()132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, in DrawTexture()139 glEnableVertexAttribArray(mPositionLoc); in DrawTexture()
29 GLint mPositionLoc; variable
36 GLint mPositionLoc; variable