Searched refs:mSamplerLoc (Results 1 – 4 of 4) sorted by relevance
62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()98 glUniform1i(mSamplerLoc, 0); in DrawTexture()
33 GLint mSamplerLoc; variable
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()129 glUniform1i(mSamplerLoc, 0); in DrawTexture()
46 GLint mSamplerLoc; variable