Searched refs:mat_view_ (Results 1 – 4 of 4) sorted by relevance
134 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()140 mat_view_ = camera_->GetTransformMatrix() * mat_view_ in Update()145 mat_view_ = mat_view_ * mat_model_; in Update()153 ndk_helper::Mat4 mat_vp = mat_projection_ * mat_view_; in Render()190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() ); in Render()
89 ndk_helper::Mat4 mat_view_; variable
257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()263 mat_view_ = camera_->GetTransformMatrix() * mat_view_ * camera_->GetRotationMatrix(); in Update()325 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render()358 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render()
95 ndk_helper::Mat4 mat_view_; variable