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Searched refs:mat_view_ (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp134 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()
140 mat_view_ = camera_->GetTransformMatrix() * mat_view_ in Update()
145 mat_view_ = mat_view_ * mat_model_; in Update()
153 ndk_helper::Mat4 mat_vp = mat_projection_ * mat_view_; in Render()
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() ); in Render()
DTeapotRenderer.h89 ndk_helper::Mat4 mat_view_; variable
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()
263 mat_view_ = camera_->GetTransformMatrix() * mat_view_ * camera_->GetRotationMatrix(); in Update()
325 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render()
358 ndk_helper::Mat4 mat_v = mat_view_ * vec_mat_models_[i] * mat_rotation; in Render()
DMoreTeapotsRenderer.h95 ndk_helper::Mat4 mat_view_; variable