Searched refs:materialSpecular (Results 1 – 1 of 1) sorted by relevance
545 static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 }; in configureLightAndMaterial() local553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in configureLightAndMaterial()