Home
last modified time | relevance | path

Searched refs:material_ambient_ (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.h64 GLuint material_ambient_; member
DTeapotRenderer.cpp186 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0], in Render()
268 params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" ); in LoadShaders()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.h64 GLuint material_ambient_; member
DMoreTeapotsRenderer.cpp297 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0], in Render()
446 params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" ); in LoadShaders()
524 params->material_ambient_ = glGetUniformLocation( program, "vMaterialAmbient" ); in LoadShadersES3()