Searched refs:matrix_view_ (Results 1 – 4 of 4) sorted by relevance
68 GLuint matrix_view_; member
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() ); in Render()264 params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" ); in LoadShaders()
361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() ); in Render()442 params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" ); in LoadShaders()