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Searched refs:matrix_view_ (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.h68 GLuint matrix_view_; member
DTeapotRenderer.cpp190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() ); in Render()
264 params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" ); in LoadShaders()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.h68 GLuint matrix_view_; member
DMoreTeapotsRenderer.cpp361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() ); in Render()
442 params->matrix_view_ = glGetUniformLocation( program, "uMVMatrix" ); in LoadShaders()