Searched refs:normal (Results 1 – 18 of 18) sorted by relevance
12 varying mediump vec3 normal;17 mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
9 in vec3 normal;15 mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
11 varying mediump vec3 normal;32 normal = worldNormal;
26 out mediump vec3 normal;40 normal = worldNormal;
15 varying mediump vec3 normal;24 mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
17 varying mediump vec3 normal;44 normal = worldNormal;
35 font-weight: normal;66 font-weight: normal;75 font-weight: normal;
75 p[i].normal[0] = teapotNormals[iIndex]; in Init()76 p[i].normal[1] = teapotNormals[iIndex + 1]; in Init()77 p[i].normal[2] = teapotNormals[iIndex + 2]; in Init()
51 float normal[3]; member
84 } normal; member
90 p[i].normal[0] = teapotNormals[iIndex]; in Init()91 p[i].normal[1] = teapotNormals[iIndex + 1]; in Init()92 p[i].normal[2] = teapotNormals[iIndex + 2]; in Init()
74 // if we get here, we can start our normal Skia sequence
22 for 200 events each cycle. The script ignores normal monkey failures. If you
75 printf "re-enable normal SIGSEGV handling using this command:\n"
247 # Doxygen will parse them like normal C++ but will assume all classes use public916 # normal table of contents (NO) in the .chm file.
968 undermine - v. destroy property or hinder normal operations