Searched refs:num_vertices_ (Results 1 – 4 of 4) sorted by relevance
65 num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3; in Init()68 TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_]; in Init()69 for( int32_t i = 0; i < num_vertices_; ++i ) in Init()82 glBufferData( GL_ARRAY_BUFFER, iStride * num_vertices_, p, GL_STATIC_DRAW ); in Init()
81 int32_t num_vertices_; variable
80 num_vertices_ = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3; in Init()83 TEAPOT_VERTEX* p = new TEAPOT_VERTEX[num_vertices_]; in Init()84 for( int32_t i = 0; i < num_vertices_; ++i ) in Init()97 glBufferData( GL_ARRAY_BUFFER, iStride * num_vertices_, p, GL_STATIC_DRAW ); in Init()
80 int32_t num_vertices_; variable