Searched refs:pColor (Results 1 – 2 of 2) sorted by relevance
183 float* pColor = pBuffer + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_ * 2; in Init() local186 memcpy( pColor, &vec_colors_[i], 3 * sizeof(float) ); in Init()187 … pColor += ubo_vector_stride_; //Assuming std140 layout which is 4 DWORD stride for vectors in Init()
2615 const XAHSL * pColor2620 XAHSL * pColor