Searched refs:pMVMat (Results 1 – 1 of 1) sorted by relevance
314 float* pMVMat = p + teapot_x_ * teapot_y_ * teapot_z_ * ubo_matrix_stride_; in Render() local331 memcpy( pMVMat, mat_v.Ptr(), sizeof(mat_v) ); in Render()332 pMVMat += ubo_matrix_stride_; in Render()