Searched refs:pSource (Results 1 – 3 of 3) sorted by relevance
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
34 GLuint loadShader(GLenum shaderType, const char* pSource);
57 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument60 glShaderSource(shader, 1, &pSource, NULL); in loadShader()