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Searched refs:pSource (Results 1 – 3 of 3) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
DRenderer.h34 GLuint loadShader(GLenum shaderType, const char* pSource);
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp57 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
60 glShaderSource(shader, 1, &pSource, NULL); in loadShader()